Dialogue help.
Author | Topic: Dialogue help. |
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Agent
Member # 4506
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written Tuesday, February 21 2006 03:59
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Guys, Since I've now got half-term I was considering finishing off ETS. However, my BIG problem is dialogue. I just can't seem ot make dialogue work - ever (as anyone who's played UV can tell). Is there an easy-to-learn dialgue guide (not the cookbook or the docs) that someone stupid like me might be able to use. Also: What is the POINT of INTRO? - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Master
Member # 5977
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written Tuesday, February 21 2006 04:10
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Question 1: What exactly seems to be the problem? You don't understand how dialogue works, from node to node? You don't understand how you should write it? What's exactly the matter? Question 2: INTRO let's you make a text that the player reads when he first meets the character. When the player meets that same charatcre a second time, you don't see the text one saw at the first meeting, but you see another text. that way you can make things like this: FIRST MEETING "You meet a lovely young chickens with feathers all around it" SECOND MEETING (and all other meetings (third fourth etc.)) "You meet the chicken again. This time, the chicken knows who you are, and starts picking at your feet" -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Shaper
Member # 3442
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written Tuesday, February 21 2006 06:45
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The docs are actually quite good at explaining dialogue. Kel's website should have something though, I'm sure. And as for INTRO... it changes what the player sees, as Thralni said, but here is an example: In this (simple) example, the first time you talk to Trevor, you see text1 (and 2,3,4). Next time you start a conversation with him, you see text5 (and 6,7,8). That okay? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, February 21 2006 07:36
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Micael: The only two things written about dialogue are in the Cookbook and on my site. The best way to figure out dialogue is to look at a simple example, like something in VoDT, and then try to make a very simple dialogue of your own. Just keep testing your own simple dialogue until you get how it works. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |