suggestions
Author | Topic: suggestions |
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Apprentice
Member # 3475
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written Friday, October 3 2003 14:35
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I was thinking... 1. Bolt of cloth, Needle and thread could be piled on top of one another and if you had enough tailoring skill when you used it a box would come up with all the things you make such as shirts and pants leather armuor and if you get really good you could make rouge leather to sell or wear. 2. There could be a skill to make scrolls you would need a roll of papurus (more expensive than a sheet) then you would use and a widow would come up asking you whitch spell you want to make a scroll with this process would take up 30 HP and 30 SP you must know the spell at Lv. 2 before you can make a scroll of it. 3.A crystal making skill to make and piercing, unshackling or recall cystal you need a fine crystal and anthor window comes up asking you what sort of crystal you would like to make This will drain you of all your SP and half your HP. You can only do the 3 above once a day you must also wait 50 days before you can create some rouge leather again. Hope you like my ideas :D :) :D Posts: 13 | Registered: Monday, September 22 2003 07:00 |
Triad Mage
Member # 7
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written Friday, October 3 2003 16:31
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All of these things can be accomplished by the designer if s/he so chooses to include them in his/her scenario. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Saturday, October 4 2003 09:35
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What's with your obsession with Rogue Leather? It really isn't that great... -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Apprentice
Member # 3475
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written Saturday, October 4 2003 22:27
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I don't a obsession with rouge leather it was just an example Posts: 13 | Registered: Monday, September 22 2003 07:00 |
BANNED
Member # 3477
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written Sunday, October 5 2003 05:58
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Here is the best suggestion ever: take away the item limit and let us be able to put stuff on tables. I AM SUCH A PACK RAT. :cool: Posts: 296 | Registered: Monday, September 22 2003 07:00 |
Shaper
Member # 73
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written Sunday, October 5 2003 09:34
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He won't do it. He's too lazy. Just wait until I get my company off the ground. Then I'll make an editor and I won't be lazy and stubborn about it. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Triad Mage
Member # 7
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written Monday, October 6 2003 03:08
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You know, there's an item limit for a reason - you can't hold more than 30 things anyway. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 3457
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written Monday, October 6 2003 03:21
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quote:i sorta agree with ya i recon the item limit should be expanded but not infinite and there should be a weight limit and you become encumbered if you carry too much weight -------------------- Life is an ever flowing steam that is constantly going over bumps and falls. Things change and so does the stream we call life. Life goes on and so does the stream! Posts: 61 | Registered: Sunday, September 14 2003 07:00 |
Triad Mage
Member # 7
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written Monday, October 6 2003 03:38
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Like Geneforge, you mean? -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Monday, October 6 2003 14:06
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There isn't weight in Avernum? -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Warrior
Member # 3480
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written Monday, October 6 2003 19:49
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There is weight, how much you can carry is done off your strengh but weight dosnt encumber you. He should also get rid of the damage cap, its stupid how fists can do more damage than a greatsword (or any weapon for that matter) [ Monday, October 06, 2003 19:53: Message edited by: Timber-Wolf ] Posts: 169 | Registered: Wednesday, September 24 2003 07:00 |
Shock Trooper
Member # 643
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written Monday, October 6 2003 19:50
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Yes there is a weight limit to what you can carry, I found in A3 though that I kept reaching the inventory limit before the weight limit, unlike in A1 and A2. I know their is some kind of encumberance, it could be from wearing armour thats to heavy for your character. [ Monday, October 06, 2003 19:51: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Warrior
Member # 3480
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written Monday, October 6 2003 19:57
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You were a minute slow Mortimer :D and armor causes encumberance on Avernum 3 Posts: 169 | Registered: Wednesday, September 24 2003 07:00 |
Warrior
Member # 2155
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written Tuesday, October 7 2003 11:22
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quote:This is a definite. On one hand, it is completely senseless. On the other, it completely defies Jeff's dedicated animosity towards kung-fu movies. I realize that a damage limit is a must when it comes to a game like Avernum 3, but in BoA, with different scenarios and settings where the expected damage can be worlds apart, it just won't work to have the same system. Someone is going to make some monstrous scenario where the weakest, most prolific being has more than 900 hp, and at 200 max (the unarmed loophole is not realistic for the majority of players) damage, the party is royally screwed when they come up against the monstrous mega-death daemon lord of super pain the scenario has as it's boss with over eight jillion health (Seige of Sighing Mountain anyone? :rolleyes: ). Sure, the above will likely be a wondrous flop of a scenario, but it will happen. I don't agree with a limitless damage cap, but it has to be altered in someway from the Avernum 3 system. Personally, I wouldn't mind if Jeff just turned around and decided to re-implement the Avernum 2 system. --- Your BoA awaiting maniac, Necris Omega -------------------- Razordisk Frisbee Golf Posts: 168 | Registered: Saturday, October 26 2002 07:00 |
Agent
Member # 2820
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written Tuesday, October 7 2003 17:09
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Personally, I'd just settle for a higher damage cap and a limit on punching damage. There is definitely a good reason for the damage cap, and I think we'd all be satisfied if he let us set the damage caps for our scenarios, except he obviously won't and I can actually see the problems in doing so. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
...b10010b...
Member # 869
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written Wednesday, October 8 2003 00:42
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Well, one possible workaround is to give everything in higher-level scenarios absurd amounts of armour so the damage cap won't be reached, although that could sort of mess up fighter/mage balance. [ Wednesday, October 08, 2003 00:45: Message edited by: Onan the Barbarian ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 2820
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written Wednesday, October 8 2003 15:04
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I think armor and resistances can have percentages associated with them so you could make the cap equal to 200*(1 - resistance). -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Shock Trooper
Member # 1902
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written Thursday, October 9 2003 17:44
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I agree with the fact that there is a limited amount of inventory space, and as we all know lots of people are gonna make their own items and then make the weight at 0 so thats why there is a limit, and if you have 4 characters, as i make all my games for 1 PC to go through, you can carry alot of crap, so he has to split the items in towns by 65(i think :rolleyes: hehe) which means its immpossible to hold 65 items even with a 4 Character party. (phew... :o ) -------------------- --Axerax the Dragon Tamer-- Posts: 283 | Registered: Tuesday, September 17 2002 07:00 |