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Spiraling Crypt bug? in Blades of Avernum
Apprentice
Member # 981
Profile #5
I think I was close enough the exact same levels as you. I got through most of it fine, apart from I had to cheat and give myself a heroic brew for the troglo castle & efreet/golems... there's no way a level 30 singleton can do them. Now I have the recipe for it, I'll probably go back for some more.

It just struck me that those 2 bits are nigh on impossible for a singleton. I'm already finding DwtD easier than ZKR.

Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Spiraling Crypt bug? in Blades of Avernum
Apprentice
Member # 981
Profile #3
Ah... I thought there was some significance to the middle room. I'm out of there now. And is it just me, or is the troglo fort/Khoth's golem friends really not designed for singletons, *at all*? Anyone do this scenario with a singleton? At what level?

Cheers
Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Spiraling Crypt bug? in Blades of Avernum
Apprentice
Member # 981
Profile #0
Now I'm fairly sure this is something buggy going on and not just my stupidity, but bear with me here :P .

Right. I've killed the keybearer, and got the key. I look at the corner rooms, and in the 3 spaces where the crystals were, it says a message to the effect that the crystals are destroyed. Should I not be able to get into the middle room now?

Cheers
Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Help our Scenario Designers! in Blades of Avernum Editor
Apprentice
Member # 981
Profile #5
My main idea for the captured bit actually came from Wolfenstein 3D/Return to Castle Wolfenstein.

Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Help our Scenario Designers! in Blades of Avernum
Apprentice
Member # 981
Profile #5
My main idea for the captured bit actually came from Wolfenstein 3D/Return to Castle Wolfenstein.

Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Help our Scenario Designers! in Blades of Avernum Editor
Apprentice
Member # 981
Profile #0
Well, like a number of people, I'm not going to be making scenarios... too much like hard work for my liking :rolleyes: .

However, I have thought of a couple of interesting ideas that could be explored in scenarios:

1) The 'person that follows the party type thing' - as shown by the archer you can get in VoDT. How about an animal pen where you can pay to buy, say a hydra that follows you around to do your bidding?

2) The sneaky-stealth type thing. Have guards that, when they see your party, instead of trying to kill you set an alarm off. This alarm could either be instant end-of-scenario or just signal every guard on the floor over to you.

3) Captured! Like on Rambo: First Blood Part 2, the party is captured and forcecaged in a dungeon where torturers whip them, reducing them to low health. An ally of some kind kills the wizard maintaining the forcecages, leaving the weakened adventurers to fight off the torturers, escape the dungeon, and kill evil Lord Whoever.

Cheers
Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Help our Scenario Designers! in Blades of Avernum
Apprentice
Member # 981
Profile #0
Well, like a number of people, I'm not going to be making scenarios... too much like hard work for my liking :rolleyes: .

However, I have thought of a couple of interesting ideas that could be explored in scenarios:

1) The 'person that follows the party type thing' - as shown by the archer you can get in VoDT. How about an animal pen where you can pay to buy, say a hydra that follows you around to do your bidding?

2) The sneaky-stealth type thing. Have guards that, when they see your party, instead of trying to kill you set an alarm off. This alarm could either be instant end-of-scenario or just signal every guard on the floor over to you.

3) Captured! Like on Rambo: First Blood Part 2, the party is captured and forcecaged in a dungeon where torturers whip them, reducing them to low health. An ally of some kind kills the wizard maintaining the forcecages, leaving the weakened adventurers to fight off the torturers, escape the dungeon, and kill evil Lord Whoever.

Cheers
Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00
Broken Geneforge save? in Tech Support
Apprentice
Member # 981
Profile #0
Hi,

I've played a bit through Geneforge, and am currently stood outside the place with the crystal that blows up in the Crag Valley. When, however, I enter the room of the crystal, I get the message "Dialog script broken or missing". I have reinstalled the game, but still get the same, so I assume my save file is messed up. Anybody know how I may fix it?

Cheers,
Stu
Posts: 48 | Registered: Tuesday, April 16 2002 07:00