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how risky is changing day in A3 editor? in The Avernum Trilogy
Apprentice
Member # 8755
Profile #0
how risky is changing the day in the A3 character editor?

I'm at day 28 and I haven't even finished the slime quest. I like to find and finish every little mini quest, every secret in an area before progressing. I'd like to be able to continue to take it slow without worrying about the game running out of time.

Also, I've heard that some towns get destroyed at certain days, and I'd like to not have to worry about getting there and getting any items from them before they get destroyed.

Is it risky to change the day? (i.e. will it screw up certain events?). Are there some safe periods I can change the day at? Let me know, thanks.
Posts: 4 | Registered: Saturday, May 19 2007 07:00
time based events in The Avernum Trilogy
Apprentice
Member # 8755
Profile #0
I've been looking around the internet, but for the life of me I can't find a list of time based events for avernum 3 (although I saw one for avernum 1). Has anyone seen anything like this, or know most of the events?

This would be handy as I could visit towns before they are destroyed, know when I'm spending too long in a region, manage to show up for special events, etc.
Posts: 4 | Registered: Saturday, May 19 2007 07:00
avernum party makeup and size in The Avernum Trilogy
Apprentice
Member # 8755
Profile #0
I used to play Exile a lot back in the day. When trying out Avernum, one change that I found kind of inexplicable is that max party sizes have been reduced from 6 to 4.

In Exile I usually had a party something along the lines of:
1. human swordsman
2. slith with some kind of pole
3. nephil archer
4. thief + miscelanious skills
5. white mage (cleric) usually with low level black magic
6. black mage (sorceror) usually with low level white magic

With 6 party members you have less of a party and more of an army, but that's something I got used to and tended to like, as I'd always have a char very specialized to handle a given situation.

In Avernum, I'm having a hard time compacting my traditional party into 4 members. First, I'm curious what Jeff's reasons where for decreasing party size (I for one at least like the *option* of a big party), and second, I'm curious how others have composed their parties in the new system.

I notice that there are a lot of classes like "hedge mage" that are somewhat good at a couple of different things, but not spectacular at anything.

Oh! also, any idea when we'll finally be able to play as Vanathai?
Posts: 4 | Registered: Saturday, May 19 2007 07:00
Blades of Exile Source Code Released in Blades of Exile
Apprentice
Member # 8755
Profile #26
Hey, I'd like to say that I think it's great you've released this for your fans.

I also have a couple of technical questions. Are you releasing the graphics and sounds under the CPL as well? Are you generally ok with people using the oringal exile graphics in BoE for other projects? For example, I've wanted to put together some kind of simple tile based web game for a while, and the exile tiles that BoE, which I've always liked, would let me get around my general lack of artistic skill.

Has anyone set up a repository of some kind? I tried to get to khoth's page, but it looked like his site was down. Has anyone tried putting the project up on source forge? That would be pretty handy, as most people are going to at least want to be able to start with whatever changes have already been made by khoth (or at least get ahold of the xcode project).
Posts: 4 | Registered: Saturday, May 19 2007 07:00