Profile for falco1029

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
neat idea in General
Apprentice
Member # 8633
Profile Homepage #29
i say they referring to the company, I know its one person. But I always refer to companies as they (since they always say 'us' even if tis one person).

My point was it'd take him a week at most to create it, assuming he has geneforge's systems organized in an efficient manner, and its be a great budget game (dont correct me, i know how programming works). He'd make plenty of money considering time taken, im sure, and players would enjoy it (dont lie, even people here against the idea would buy it. Very little doubt in my mind).

but whatever. I was just pitching an idea.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #26
Still, how much time can it make to create the maps? I assume they've fashioned a creation system for them of sorts. So they could use a combination of tweaked current maps and new ones made for the game.

And obviously the single player mode would need some new maps, I dont think you ever go into the underground shaper battles in the games, do you? (I could be wrong, I'm only three fourths through geneforge and only played the demos of the other ones)
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Across the Universe? in General
Apprentice
Member # 8633
Profile Homepage #31
Theres a point in colonizing mars, as it isnt a huge amount different than earth, and would be colonizable sometime in the future.

Earth's already overcrowded, so it basically has to be done.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #23
There were certain areas in all of the games that were used for larger battles. Those are the parts im saying would work as maps.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #21
quote:
Originally written by ezAndy:

quote:
Originally written by falco1029:

The thing is, there's already all of the graphics made, the engine's made, the battle system's made. Even the arena's could be made from already done areas.

I'm just tossing an uninformed opinion here, but I thought that the engine would have to be rebuilt from scratch to change from a single player game to what you have proposed. The battle system too, probably. And, correct me if I'm wrong, the maps aren't designed for a deathmatch in mind.
So... you'd end up creating an almost entirely new game. *shrug*

No, the engine would need to be aletered to have all orders come from a player (for same pc), or add some code to have orders come from 2 computers. The engine itself wouldn't be altered, just the input. Much different. The battle system is fine how it is.

As for the maps, there are plenty of areas that they could snip from the different games to create the arenas. What exactly defines having deathmatch in mind to you? There are plenty of boss fights and large scale battles that have maps that work for that....
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #18
Well if it was 15 bucks, you'd likely at least go through the story and enjoy some multiplayer. That'd be a good 5-10 hours worth of enjoyment right there, worth the money alone.

And it's the sort of thing you'd likely go back to a while later, and get a few more hours of enjoyment out of, you know?
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #16
Im aware that combat isnt the only thing. But I wont play a game for its storyline alone. It needs to have good gameplay, and that includes combat. Otherwise I'd go read a book.

Thus why I'm questioning why he'd play it if he find the combat boring.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #14
Why would you play geneforge if you didnt find the combat fun?

Just asking...
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #11
The thing is, there's already all of the graphics made, the engine's made, the battle system's made. Even the arena's could be made from already done areas.

It likely wouldn't take a huge amount of time to create (comparatively), and could be released as a budget title at about 15 bucks or so.

Even without internet, LAN and hotseat play would be quite fun IMO. I'd definitely buy it. And I'm sure others would as well.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #9
Yeah, i realized that after I posted, actually. :P
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #7
No. Just a multiplayer or skirmish version of the geneforge battles.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #5
Well, LAN would work just fine, and there's always direct internet connection, which doesn't really have an upkeep.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #2
It's nowhere even close to an MMORPG. You one of those weir dpeople who thinks any game with online competition is an MMO? :eek:
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
neat idea in General
Apprentice
Member # 8633
Profile Homepage #0
Hey I've been playing Geneforge and I've come up with a cool idea for a game, that would most likely be easy to make since you have the engine and the like already made.

Basically, it'd be called Geneforge Arena, and it'd allow for multiplayer battles or Skirmish battles using the geneforge universe and battle system, which is quite fun.

There'd be 3 modes:

1) Skirmish Mode
-Basically, you create a character, using as many skillpoints as you want, and then either choose the exact foes you wish to face, or you'd just choose the difficulty level of a group (the monsters would depend on your character's level and which difficulty you chose). Then you have a little bit of time to summon creatures, and then the battle starts.

2) Multiplayer
-Basically like skirmish, but you'd be facing another person either on the same pc, over LAN, or (I dunno how experienced you guys are with this, but) internet, and you'd agree on a set number of skill points beforehand. Then each person summon their creatures and then the battle starts

3) Story
-It'd basically be a weak story about being in the underground shaper creation fights, just to get you used to the system, battles and the like. After completing it, perhaps you'd unlock some things for the other modes.

What do yuo guys think?
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #25
Make me :P
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #23
It's so sad. Ah well, I suppose I'll live. BUt not happily :(
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #14
quote:
Originally written by Yama:


There will never be Blades of Geneforge. Do I need to put it in the forum header?

yes, you do. What're the reasons though, just how difficult the design would be, and the graphics, and such? Bah, such a shame...
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #9
Yeah I'm sure it would be a lot harder to create custom graphics for, but you dont NEED custom images for a game to be good. A party system (as in making more than 1 character, not having monsters and npcs as your party) would be nice though, having each person have their own set of monster spaces.

Well, one can dream I suppose
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #5
well the real time stuff is one of the key reasons i like geneforge better. Though the shaper concept definitely is one of said reasons as well
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #2
Ah, well, that's a shame. One of my friends just gave me Blades of Avernum as a present of sorts (in other word,s he owed me money, didnt have any cash on him, so I told him to buy me this with online-usable funds, hehe), and though I've only played demos of the Avernum series (I just bought geneforge one, but only played demos of the others so far), but I know I'd definitely buy a blades of geneforge game. Ah well..
Posts: 21 | Registered: Wednesday, May 2 2007 07:00
Blades of in Geneforge Series
Apprentice
Member # 8633
Profile Homepage #0
What're the chances of a "Blades of Geneforge" type of game coming out? I just think that'd be awesome. Infinite Geneforge :P . I like geneforge better than Avernum, if you haven't guessed, he he.
Posts: 21 | Registered: Wednesday, May 2 2007 07:00