Profile for Shadestorm

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
Singleton party in Avernum 4
Apprentice
Member # 8177
Profile #112
I beat A4 on Hard with a solo Slith Polearms/Priest. The trick is Quick action. I spent most of my early skill points on Quick action, and it made the later game a breeze until about the Spire Fortress.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
Just one complaint in Avernum 4
Apprentice
Member # 8177
Profile #10
I liked the new graphics. It's the reason A4 has been the only Avernum game I've bought.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
OLD OLD game. in General
Apprentice
Member # 8177
Profile #16
Homeland makes me want to curse. Not kidding.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
Quick Avernum 5 Update, March '07 in Avernum 4
Apprentice
Member # 8177
Profile #11
Love the Battle Disciplines. Definitely will be buying this one. You rock Jeff.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
Really anticipated ideas for A5?? in Avernum 4
Apprentice
Member # 8177
Profile #8
I would love to explore the deeper Slith caverns. Is Bahaslavakia (can't spell it) the main Slitherizakai city or the entire cavern they live in?

Vahnatai PCs would be cool. Jeff has the graphic models for them.

Other than that, just expand the universe! More caves. More strange denizens. More crazy factions, good or evil.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
Apprentice
Member # 8177
Profile #20
Oh, my bad. I didn't know it was possible to just change your name on the fly.

Anyways. Dr. Strange, you think that it would be feasible to introduce a completely new ability tree with it's own resource bar to manage? I mean, yeah, that'd be awesome, but that would be a major addition to combat, something that I don't think could be completely balanced the first time it's introduced to the game.

Of course, Jeff could see that it worked well enough in WoW. I just hope it wouldn't go the way of having a "100 Energy point 2x attack" or a "200 Energy point 4x attack" like WoW does. It needs to add to the strategy of melee combat, not just the effeciency of it.

I'd enjoy combat amplifiers depending on elevation and angle of attack. For example, getting a bonus for attacking from up higher, or attacking when an enemy's back is turned. That way, you could use those extra 3 AP points to maneuver into an advantageous position before attacking.

[ Sunday, February 25, 2007 15:40: Message edited by: Shadestorm ]

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
Apprentice
Member # 8177
Profile #11
Well, I definitely wouldn't want anything that would change the gameplay drastically from what it is. So maybe tankers are destined to have the same 'potion, click, click, potion' gameplay. I swear though, if I had at least one other thing to think about during combat than whether or not I had enough potions to sustain my slashing, I'd be ecstatic :)

I also always wondered why the decision to end your turn when you attacked, regardless of the AP you had left. I mean, I don't know why you'd attack first and then use your items, but at least you would never accidently attack when you had an extra couple AP to use up.

Off topic: How many accounts does Alorael have, anyway?

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
Apprentice
Member # 8177
Profile #4
Well, sure, I love the GF4 AP system. However, I don't think the melee system needs to be any more useful, just a more varied experience. Something to use your AP on, other than items.

What if attacking an enemy while it's facing another direction caused your damage to increase? That might be a worthy outlet of melee fighters extra AP points: try to maneuver around the surroundings into a favorable attack angle both offensively or defensively.

Say you have a singleton melee character. You've closed the gap with a high HP enemy. Your game decisions are limited only to continue attacking the enemy, and continue to use potions to sustain the attack, or run away. On the contrary, magic user characters have a range of spells they can choose to use in different circumstances. Ranged characters attempt to keep in a line of sight with their enemies while at the same time avoiding their immediate vicinity. But the melee character experience is clicking the enemy until it's dead.

But you know I'm not speaking for all situations in the game, just for the solo melee character gamer... :/ What do I know anyway.

[ Saturday, February 24, 2007 18:47: Message edited by: Shadestorm ]

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
Apprentice
Member # 8177
Profile #2
Really? I was just thinking to make the melee combat more like the magic combat: More decisions, more strategy. Perhaps you're right. And thanks for pointing me to the other thread. That "A5 and the Magic System" topic made me think this was okay.

Feel free to delete if this is off-limits :/.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
Finally finished! in Avernum 4
Apprentice
Member # 8177
Profile #3
Yeah, I played the Geneforge 4 demo all the way through, and I love the new graphical style and effects. However, I'm still not completely won over enough to buy it for some reason. Avernum 4 hooked me on storyline alone. The mystery element was very alluring to me. By the time my character had killed the vahnatai and marked, I knew I had to buy the game and figure out what the heck was behind all the weird happenings and catastrophes. I read a lot about how you guys guessed from the very beginning that Rentar-Ihrno was behind it, but I was in the dark until right after completing Mertis. I only wish the mystery had continued from that point.

Geneforge 4, however, doesn't give the same feeling mystery; the hook is to fight for your cause, and alter the result of the war. Which is good... :/ Perhaps I'm too burnt out after A4 that I don't want to begin another 3 month quest. :) I'll prolly end up buying it in a while though.

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
Apprentice
Member # 8177
Profile #0
I loved Avernum 4, and finished the game with a singleton Slith Polearm tank.

I know a lot of people play Avernum to hack and slash at stuff, and typically do what I did and use all-melee party. A lot of people play Avernum for tactics and strategy, and they typically use magic and ranged characters, because these character offer the most amount of combat choices during a fight. I'd love it if, in Avernum 5, there was offered gameplay that catered to gamers who, like myself, like to get up close and personal with their enemies, but still wish to have a variety of combat choices.

So Jeff, how hard would it be, in Avernum 5, to allow characters of a certain melee skill level to sacrifice a couple extra AP points to perform a couple different melee abilities? This could be very simple. An extra couple AP points to prepare your character for a Parry. A 3 AP point melee feint, that makes your next attack deal more damage. Or an 8 AP attack could give a chance of knocking an enemy back a square. An 8 AP area of effect melee attack... There are many ways you could do this.

It might take some experimenting, but providing an option for the increased decision-making of a melee character would be something I, as a gamer, would value greatly.

Thanks for reading,
Shadestorm

[ Saturday, February 24, 2007 17:19: Message edited by: Shadestorm ]

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00
Finally finished! in Avernum 4
Apprentice
Member # 8177
Profile #0
Hey, new user here.

I've been playing the Spiderweb demos for years now, but finally forked over the money to buy Avernum 4.

I thoroughly enjoyed all of it. Perhaps I never was properly exposed to the A1-A3 game mechanics, but I certainly had no qualms with the seamless environment and the new graphics. In fact, it was these factors that pushed me to finally buying the game. Being part of a generation that never experienced the old-school roleplaying games of the yesteryears, this says a lot.

I just want to congratulate Jeff for making an excellent game with the depth and breadth to make it a worthy purchase and a great source of leisure time. It's just something that you don't find in other games. I have a feeling a lot of older gamers play these games for nostalgia, but Avernum 4 has won me over regardless.

Looking forward to Avernum 5. :)

--------------------
When this girl at the art museum asked me whom I liked better, Monet or Manet, I said, "I like mayonnaise."
She just stared at me, so I said it again, louder. Then she left. I guess she went to try to find some mayonnaise for me.
Posts: 12 | Registered: Saturday, February 24 2007 08:00