Profile for Raff McRuff
Field | Value |
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Displayed name | Raff McRuff |
Member number | 7813 |
Title | Apprentice |
Postcount | 5 |
Homepage | |
Registered | Friday, December 22 2006 08:00 |
Recent posts
Author | Recent posts |
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Tower Colony hidden spaces in Avernum 4 | |
Apprentice
Member # 7813
|
written Sunday, April 22 2007 13:10
Profile
Another reason worth mentioning, I think, is: trying to open doors or boxes involves not only "power" but strategy. I just opened three boxes in a room after killing a demon (in Castle upstairs, as I recall) and found three bad results: one box contained a trap that alerted all the Castle residents to attack my group; another contained poison; the third contained a rain of fire. Had to fight and kill a demon to get dumped on. Fortunately, I had learned enough strategy by this time that I simply reverted to the save made just prior and thus escaped all injury. Jeff is teaching us all to learn strategies for survival. (At least in Avernum 4 and other such games.) -------------------- Our guide to the future: knowing and understanding history Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Quest from Battlemaster Crewl in Avernum 4 | |
Apprentice
Member # 7813
|
written Sunday, April 22 2007 06:42
Profile
Crewl's quest is to locate and slay Imiriel. He suggests she is hiding in a farmhouse west of Bargha. I have not been able to locate her. 1. Is his quest legitimate? I.e., does satisfaction of his quest advance my interests in the game play? 2. Where can she be found? (I killed Annatolia, based on a suggestion received outside the game itself that she was not a worthy person. I hope that did not ruin the game for me.) -------------------- Our guide to the future: knowing and understanding history Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Tower Colony hidden spaces in Avernum 4 | |
Apprentice
Member # 7813
|
written Sunday, April 22 2007 06:36
Profile
Again, thanks for the response. It makes me wonder, though -- Jeff, why have two doors that are so high a level they cannot normally be opened and yet nothing there is worth having? Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Tower Colony hidden spaces in Avernum 4 | |
Apprentice
Member # 7813
|
written Saturday, April 21 2007 11:54
Profile
OK, it is good to learn which spaces are not viewable (not worth the trouble or just not viewable). Thanks for your post. However, the two locked doors upstairs from X's room: are they ever openable? Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Tower Colony hidden spaces in Avernum 4 | |
Apprentice
Member # 7813
|
written Saturday, April 21 2007 10:46
Profile
Upstairs: I cannot get past the rubble to see the hidden spaces. And the gate is shut. Is there a way to open the gate? Also two locked doors upstairs. Can't open them. My characters are mostly level 34. Suggestions? -------------------- Our guide to the future: knowing and understanding history Posts: 5 | Registered: Friday, December 22 2006 08:00 |