Tower Colony hidden spaces
Author | Topic: Tower Colony hidden spaces |
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Apprentice
Member # 7813
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written Saturday, April 21 2007 10:46
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Upstairs: I cannot get past the rubble to see the hidden spaces. And the gate is shut. Is there a way to open the gate? Also two locked doors upstairs. Can't open them. My characters are mostly level 34. Suggestions? -------------------- Our guide to the future: knowing and understanding history Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Law Bringer
Member # 4153
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written Saturday, April 21 2007 11:25
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You really just can't get to those. And the locked doors don't hold anything worth the effort it takes to open them (assuming you're talking about doors in the tower proper). -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Apprentice
Member # 7813
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written Saturday, April 21 2007 11:54
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OK, it is good to learn which spaces are not viewable (not worth the trouble or just not viewable). Thanks for your post. However, the two locked doors upstairs from X's room: are they ever openable? Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Law Bringer
Member # 6785
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written Saturday, April 21 2007 20:38
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I think that you can open one, but I don't think there is anything special up there. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 7813
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written Sunday, April 22 2007 06:36
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Again, thanks for the response. It makes me wonder, though -- Jeff, why have two doors that are so high a level they cannot normally be opened and yet nothing there is worth having? Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Shaper
Member # 6292
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written Sunday, April 22 2007 09:39
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Jeff has a perverse sense of humor like that. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Law Bringer
Member # 4153
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written Sunday, April 22 2007 09:59
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I don't know about perverse humor... I like to do the same sort of thing in my Blades stuff now. I feel like it makes the game world more real if there are a couple of things that the party just can't do. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Law Bringer
Member # 6785
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written Sunday, April 22 2007 10:39
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It's Jeff's quick way of saying that you're not suppose to go there. Nethergate: Resurrection has a difficulty 200 door to get around all the people that figured out how to make a character that can open difficulty 90 doors (There's an empty room like that in the Castle). [ Sunday, April 22, 2007 10:40: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Raven v. Writing Desk
Member # 261
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written Sunday, April 22 2007 11:16
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Is it possible to get past that 90 strength door without cheating, though? By my math, you'd need 30 Tool Use and 80 points between the three spell skills and Unlock Doors. I don't think that's achievable even if you don't put a single skill point elsewhere. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Apprentice
Member # 7813
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written Sunday, April 22 2007 13:10
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Another reason worth mentioning, I think, is: trying to open doors or boxes involves not only "power" but strategy. I just opened three boxes in a room after killing a demon (in Castle upstairs, as I recall) and found three bad results: one box contained a trap that alerted all the Castle residents to attack my group; another contained poison; the third contained a rain of fire. Had to fight and kill a demon to get dumped on. Fortunately, I had learned enough strategy by this time that I simply reverted to the save made just prior and thus escaped all injury. Jeff is teaching us all to learn strategies for survival. (At least in Avernum 4 and other such games.) -------------------- Our guide to the future: knowing and understanding history Posts: 5 | Registered: Friday, December 22 2006 08:00 |
Law Bringer
Member # 6785
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written Sunday, April 22 2007 20:01
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I'm pretty sure I saw a calculation on how to open a difficulty 90 door with a normal mage/thief character last year. It was buried in a thread so I'm not going to trust the search function to find it again. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |