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AuthorRecent posts
Cheating/Editors in Geneforge 4: Rebellion
Apprentice
Member # 6752
Profile Homepage #5
Ahh! Sorry if I managed to break the rules on my first post. I thought hex editing usually referred to editing the program files in hex, but I can see how this is pretty much the same thing.

Impact

Edit: Pandora's Box! Yes, that was the old program I used to use way back in the days of Exile!

[ Friday, December 08, 2006 23:12: Message edited by: Impact ]
Posts: 3 | Registered: Monday, January 30 2006 08:00
Cheating/Editors in Geneforge 4: Rebellion
Apprentice
Member # 6752
Profile Homepage #0
I am surprised to not have heard any mention of The Cheat on this forum. It is a simple way to edit any numerical stat in pretty much any video game. It actually lets you search for the variables used by the Geneforge application, find the one you are looking for, and then change it to anything you like.

I have been using this program (or another old one that worked the same way) since the early Exile days for all my cheating needs, and I figured it was time to give something back to the community that I have been leeching from to get through Geneforge 4. If you need any help using it, just ask (or read the directions).

You can download it directly from the guy that makes it at: http://www.brokenzipper.com/

Or just search on version tracker. It is totally free to download and use, of course.

- Impact :cool:

P.S. Editing your available skill points is the easiest way to make that God-like character you have always wanted
Posts: 3 | Registered: Monday, January 30 2006 08:00
Helping Jeff advertise in Avernum 4
Apprentice
Member # 6752
Profile Homepage #86
I agree that more role playing in the game would be nice. I think using the character's names in the dialogs would be a good start. For example, if you have a slithzerikai in your party named Ssschah, a dialog when entering Gnass the first time could read something along the lines: "Ssschah smiles to finally be among many fellow slith."

I also think certain side quests should be dependent on having (or not having) certain races in your party. An extra quest in Gnass only available if you have a slith, or a quest by a racist in the castle only if you are all human would be fun touches.

Impact

[ Monday, January 30, 2006 19:24: Message edited by: Impact ]
Posts: 3 | Registered: Monday, January 30 2006 08:00