Profile for Lancer

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AuthorRecent posts
What's the best avernum? in The Avernum Trilogy
Warrior
Member # 6682
Profile #29
I guess I find it pretty surprising why Avernum 2 is the "unanimous" favorite. Equally, suprising are those that say the original was the worst. I enjoyed all three games immensely and as such is hard for me to pick a number one.

But, if I had to split hairs I would have to pick the original Avernum to inch past the others.. Followed by A3 then A2.

I felt that the the original had the most non-linear plot, most well-balanced combats, and much of the world was rehashed in Avernum 2. There were a few frustating puzzles (i.e. Halls of Chaos) in Avernum 2 that made it a little less enjoyable!

[ Friday, June 09, 2006 10:09: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #14
Running into another little problem..
In regards to treating reputation as a special ability.. How do you go about defining it as such?

I guess I am a little confused on how to use the custom ability calls...

This is what I have so far:

beginscenarioscript;

variables;
short i;
body;

beginstate LOAD_SCEN_STATE;
init_special_abil(1, "Reputation", 10);
break;

....

beginstate 10;
get_custom_abil_uses(who_used_custom_abil(), 1);
change_custom_abil_uses(who_used_custom_abil(),1,-1);
print_str("Your Reputation is");
append_number(i);
break;

Am I even on the right track?

-I am actually not too sure how to use the change_custom_abil_uses call.

-Secondly, I would imagine I need a way for "i" to increment as the party's deeds increases their reputation.

[ Friday, June 09, 2006 09:15: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum
Warrior
Member # 6682
Profile #14
Running into another little problem..
In regards to treating reputation as a special ability.. How do you go about defining it as such?

I guess I am a little confused on how to use the custom ability calls...

This is what I have so far:

beginscenarioscript;

variables;
short i;
body;

beginstate LOAD_SCEN_STATE;
init_special_abil(1, "Reputation", 10);
break;

....

beginstate 10;
get_custom_abil_uses(who_used_custom_abil(), 1);
change_custom_abil_uses(who_used_custom_abil(),1,-1);
print_str("Your Reputation is");
append_number(i);
break;

Am I even on the right track?

-I am actually not too sure how to use the change_custom_abil_uses call.

-Secondly, I would imagine I need a way for "i" to increment as the party's deeds increases their reputation.

[ Friday, June 09, 2006 09:15: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #13
Thanks again!

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum
Warrior
Member # 6682
Profile #13
Thanks again!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Where are states defining item usage defined? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #3
Ahhhh... That "strength" field completely threw me off!

Thanks!

[ Sunday, June 04, 2006 12:50: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Where are states defining item usage defined? in Blades of Avernum
Warrior
Member # 6682
Profile #3
Ahhhh... That "strength" field completely threw me off!

Thanks!

[ Sunday, June 04, 2006 12:50: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #10
But if reputation is scripted ourselves, wouldn't it just be shown as comments on the text window? Can it be scripted so that it shows as a permanent stat on the character sheet just like the Avernum trilogy did?

BTW, these are all very good ideas for reputation. I plan on remaking some AD&D modules so I would probably need at least two different types of reputation taking into account the the morality and law axes of AD&D alignment rules.

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum
Warrior
Member # 6682
Profile #10
But if reputation is scripted ourselves, wouldn't it just be shown as comments on the text window? Can it be scripted so that it shows as a permanent stat on the character sheet just like the Avernum trilogy did?

BTW, these are all very good ideas for reputation. I plan on remaking some AD&D modules so I would probably need at least two different types of reputation taking into account the the morality and law axes of AD&D alignment rules.

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Where are states defining item usage defined? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #0
For example,
in the valleydy scenario script, a scepter that heals all sorts of nasty effects is used whenever state 18 is executed.. But in which file (or does it need to be defined in the scenario editor?) is state 18 defined for BoA to know that everytime the scepter is used, "beginstate 18" in the scenario script needs to be executed?

Weird thing is that when I open the .bas file in the editor, and go to the location where the scepter is in the "Student Halls" of the Lower Part of the School of Magery, it doesn't appear to be a normal item from one of the item submenus.

Thanks!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Where are states defining item usage defined? in Blades of Avernum
Warrior
Member # 6682
Profile #0
For example,
in the valleydy scenario script, a scepter that heals all sorts of nasty effects is used whenever state 18 is executed.. But in which file (or does it need to be defined in the scenario editor?) is state 18 defined for BoA to know that everytime the scepter is used, "beginstate 18" in the scenario script needs to be executed?

Weird thing is that when I open the .bas file in the editor, and go to the location where the scepter is in the "Student Halls" of the Lower Part of the School of Magery, it doesn't appear to be a normal item from one of the item submenus.

Thanks!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum Editor
Warrior
Member # 6682
Profile #0
The previous Avernum games had a reputation system. Is this feature gone in the editor?
Thanks.

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Reputation system in BoA? in Blades of Avernum
Warrior
Member # 6682
Profile #0
The previous Avernum games had a reputation system. Is this feature gone in the editor?
Thanks.

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Calendar Modification in Blades of Avernum Editor
Warrior
Member # 6682
Profile #3
Thanks guys!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Calendar Modification in Blades of Avernum
Warrior
Member # 6682
Profile #3
Thanks guys!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Calendar Modification in Blades of Avernum Editor
Warrior
Member # 6682
Profile #0
A brand spanking new designer in need of some advice:

Is there any way to modify the names of months and /or the length of the calendar year (or months)?

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Calendar Modification in Blades of Avernum
Warrior
Member # 6682
Profile #0
A brand spanking new designer in need of some advice:

Is there any way to modify the names of months and /or the length of the calendar year (or months)?

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Stuck at the end: Av1 in The Avernum Trilogy
Warrior
Member # 6682
Profile #3
If you already hit 3 of the 4 switches.. you are ohhhh so close... You might as well finish the Final Gauntlet.

Let me guess.. You missed the one that is in a secret door on the SE room?

As for getting the 5 brooches and facing Hawthorne--. Make sure you have Thanril's Orb from the Waterfall Warrens. And make sure you know how to use the royal seal on that fresco...

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
A1: How to pass barrier in Vahnatai cave? in The Avernum Trilogy
Warrior
Member # 6682
Profile #2
Ahhh.. Thanks! Now I *really* need to get A2!

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
A1: How to pass barrier in Vahnatai cave? in The Avernum Trilogy
Warrior
Member # 6682
Profile #0
Alright. I just had a blast finishing up all three "great" quests of one of the most enjoyable RPGs I have played ever- Avernum. I must have put in over 80 hours from start to the assassination of Hawthorne. I am definitely going to get 2 and 3.

Now I am just trying to finish up loose ends and have been unable to pass the magic barrier of the Vahnatai cave just south of Grah-Hoth's new fortress.

Does anyone know how to dispel that barrier? It has a nasty habit of re-materializing after every casting of "dispel barrier."

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Play BoA or A1-4 first? in Blades of Avernum
Warrior
Member # 6682
Profile #13
@ Raiden:

I would also recommend the Fallouts and Planescape:Torment if you like Avernum and Geneforge. Planescape: Torment in particular has the best storyline I have ever seen in any RPG on any platform.
And since you seem to also play console RPGs, I would take a look at Xenogears if you haven't already. That game has one incredible storyline and is far superior to the botched Xenosaga series that is being made right now.

[ Saturday, January 14, 2006 21:51: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Play BoA or A1-4 first? in Blades of Avernum
Warrior
Member # 6682
Profile #11
Wow.. This place is quite bustling. Great! :)

Thanks everyone for your input! I think I will follow your advice and go through *at least* A2 (if not through A3 as well) before getting into BoA.

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Play BoA or A1-4 first? in Blades of Avernum
Warrior
Member # 6682
Profile #0
Hello everyone! Let me introduce myself.. My name is Ramses and I am a new member to these boards. Just a few weeks ago I discovered just how good Jeff's RPGs are (Geneforge is just excellent!). After having been disgruntled with the current state of PC RPGS it is assuring to know that there are people out there who still work on REAL RPGs with substance.. People who realize that even the most high-tech graphics and sound are no substitute for a great storyline and engaging gameplay.

My question is the following though. I am planning on playing the original Avernum and then move on to the BoA scenarios because that BoA editor has really caught my eye.

After playing BoA, I plan on finishing the rest of the Avernum series (2-4). Is there anything in BoA that can spoil my experience for A2-4? Should I play A1-4 first before BoA? Or is it ok what I have planned here?

Thanks!

--------------------
Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00

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