Profile for Dhaos
Field | Value |
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Displayed name | Dhaos |
Member number | 6512 |
Title | Apprentice |
Postcount | 9 |
Homepage | http://www.crystaltechstudios.com |
Registered | Tuesday, November 29 2005 08:00 |
Recent posts
Author | Recent posts |
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New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
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written Tuesday, November 29 2005 20:54
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@Thuryl: *misses making sensless walk cycles* XD. I spent a little bit browsing through Pygmalion and noticed a thread that mentioned there are no screen shots yet =(. Thats a bit disappointing. A few years ago I spent alot of time studying C++, directX7.0 (and more recently 9.0) and windows interface coding. I learned enough to make a crude rpg engine, got a working menu (diablo styled equipment system), 8 directional walking and item functionality...but it became too strenuous coding and making art so I decided to just focus on art. The art I used back then was quite sad though, good animations but bad art nonetheless. I was interested in avernum because I thought it might be a cheap way out, make a bunch of art and then goof off with the editor, but it doesnt seem that way now with A4 x_x. @everybody commenting about the reptile portrait: I get the point, it doesnt look like a slith, at some point in time I'll make a new one =P. @Ash Lael: Thanks. I guess this means the style is solid...but now to decide what to do with them hmm... @Eldibs: The portrait took about 5hrs, technically 6 if you can the 1 hour scrapped version. The sprites each took about 1hr to get the design down. The slime took much longer because I couldn't get the gel effect right with a limited palette. Random question... is geneforge3 worth buying? I've been playing the demo and the game seems... I dunno, different. Part of its fun, part of it is akward. I guess it just makes me want to play iwd or bg instead for the 40th time. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 19:13
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ok I just finished downloading geneforge3 to see how A4 will play... I notice the sprite cell sizes are much larger and not fsked up like they were in BOA (where there was a overlapping glitch that cut off part of the sprite if you adding pixels near the left and right lower corners The average cell size seems to be 58. Since A4 is supposed to use a modified g3 engine I think I'm going to be updating the sprites to fit in the larger cell blocks. At least now there are *gasp* walking animations!!!111one. However has spiderweb confirmed how the graphics will operate in A4? I remember that the game will still be turned based instead of real time. I'm assuming they will be using 8 directional movement and attack & walking animations (which would be heaven for me)... but is there a chance they'll scrap the walking and attacking in 'keeping with the avernum style' or however they put their email response. I also have a few serious questions: Do you honestly think it would be worth it if I adjusted my art to fit into A4/G3 engine instead (size wise, not design wise). I don't know if there will be a scenario editor for A4 which might nullify the purpose in me making the art. If you think my art isn't worth fitting into the A4 engine do you have another art style in mind that might work better? I'm open to suggestions. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 16:44
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@Eldibs: *checks out sphosting* Btw... A****F***? how dare you speak such obscene language O_O. That host should be slowly tortured and burned x_x...and be the recepient of many mean things! @NaNoWriMo: I see your point about the slith portrait. I think in my sadistic mind I was thinking each race could have variance just for graphical flare. Like there could be the standard slith (lizard on two legs) a serpent like slith (tail instead of two legs) and maybe a more feral like slith (four legs + two or more arms, probably only an enemy form). These were just wacky ideas I thought up while I was making that thing lol. Guava-Flavored Substance: Its good to know theres still a community out there for avernum. My art wasn't supposed to match with the packaged art, in a way I was hoping to provide an alternate download pack for those that wanted something different and more vibrant. I'm curious if some of this ideas fly with the community here though. I'm trying to expand avernum a bit. And besides making pixel art is fun . WHEEEEEEE! *dies* Btw I decided to work on a bull, a giant crab, and a slug next. Though if people have a preference over what they'd like to see, post away! I also just finished dling geneforge3 and am currently checking the file sizes and art limitations since A4 pretty much mimes it in that respect. [ Tuesday, November 29, 2005 16:46: Message edited by: Dhaos ] Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 14:55
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@Eldibs: I currently pay like $12 a year for either 10 or 20mb hosting and 1gb bandwitdh a year, I can't remember the exact figures. Its not great x_x but its all I need I guess. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 14:43
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Delicious Vlish: What browser are you using? I tested it with IE and firefox, I don't know if it works with netscape or opera or those other fancy internet browsers. =*( Thanks for trying though. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
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written Tuesday, November 29 2005 14:26
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GRRRRRRRR... Delicious Vlish: did you try hitting refresh? I actually pay doteasy to host my stuff..so this shouldn't be happening. I can still veiw them, but I have gotten random reports my stuff not appearing in the past. If anybody knows of a good webhost lemme know. I'll probably have to go pay for a better one >_> I hate the internet. I don't use the free ones since usually run out of a bandwith with the number of who visit my site. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 12:15
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Ash Lael: I'm glad you like it. I used photoshop 8.0, primarily a 2px hard brush + smudge + airbrushing enabled. [ Tuesday, November 29, 2005 12:16: Message edited by: Dhaos ] Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 10:39
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Kelandon: I understand the file format issue(.bmp, white bg, bounding boxes, 4 directions, anims, etc) I just had to crop and reduce the art so I could host it for the time being. My other art is almost maxing out my [sarcasm] wooping [/sarcasm] 10mb website limit lol. I apologize for not pointing that out earlier. Right now I was just going through all the art seeing which pieces would be fun to remake till I A4 comes out. It seems A4 inceases the max size of each art cell by about 10px or so =D. Alot seems to have changed size and placement wise, but it won't be hard for me to modify my stuff to fit. Now to the fun part: what sprites would people like to be remade next. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |
New Custom Art: Take a peek inside in General | |
Apprentice
Member # 6512
|
written Tuesday, November 29 2005 10:21
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Hey all, I'm a long-time lurker on these boards (mostly for getting tips on power playing spiderwebsoftware's games hehe). I ended up getting the urge to make some custom art to play around with and I thought I'd share what I started with everybody. PCs & NPCS: Items: Upgraded (and unfinished) interface: Slith test portrait: I'm curious if there are still alot of people who play the avernum series and would like to see full sets of the above art. I still dont know how many active players are out there, but if enough people want it, I'll make a bunch more sets. Posts: 9 | Registered: Tuesday, November 29 2005 08:00 |