Profile for Omikron

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A large Rebellion in Blades of Avernum
Apprentice
Member # 5920
Profile Homepage #29
Hmmm... I think I know where the problem is, VCH. When I tested the scenario myself I used cheats and debugging because I did not have much time.
Well, there is a ordinary special encounter on the cauldron. I should change it to a terrain script, say, specobj.txt instead.

[ Wednesday, June 08, 2005 23:10: Message edited by: Omikron ]

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"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00
A large Rebellion in Blades of Avernum
Apprentice
Member # 5920
Profile Homepage #25
Just came to think of it. There MIGHT be some bugs in the game engine that become visible when you play the scenario in Windows. There were some Windows users among you, weren't there? I developed it completely on a Macintosh, and with BoA 1.1. Also, if you use BoA 1.0 every creature with the script basicnpc.txt will become unfunctional.

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"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00
A large Rebellion in Blades of Avernum
Apprentice
Member # 5920
Profile Homepage #24
Yo! I'm the author of this scenario and I have come see what you think of it.
You said you could not find Marcus? Have you looked through all three parts of the town Alexandra. The part you enter from north is the central part. Exit it to the east and you'll come to the east part. Marcus should be in the castle hall to the southwest.
What were the errors you encountered in Cave of Hira-Bok?
What is it that makes the scenario unfinishable?
You are right about that thing about beta-testing, but I was in a real hurry.
Does my poor English annoy you, or does it give you laughs?
Did I make this reply too long?!

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"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00

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