Profile for Zenggah
Field | Value |
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Displayed name | Zenggah |
Member number | 5425 |
Title | Apprentice |
Postcount | 3 |
Homepage | |
Registered | Sunday, January 23 2005 08:00 |
Recent posts
Author | Recent posts |
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Two Questions in Avernum 4 | |
Apprentice
Member # 5425
|
written Thursday, March 30 2006 06:57
Profile
Ah, so there are multiple ways to build up APs. Fast on Feet makes a little more sense now, but I have to agree with you, it doesn't seem to be worth the effort to dedicate so much to it. Thanks for the explanation. Posts: 3 | Registered: Sunday, January 23 2005 08:00 |
Ok, now where is HE??? in Avernum 4 | |
Apprentice
Member # 5425
|
written Thursday, March 30 2006 06:40
Profile
I believe the original question was not about where Hosharr was in the Honeycomb, but rather where the Honeycomb was. Wyndynights, The Honeycomb is the mazelike tunnels west of Mertis. Posts: 3 | Registered: Sunday, January 23 2005 08:00 |
Two Questions in Avernum 4 | |
Apprentice
Member # 5425
|
written Thursday, March 30 2006 06:36
Profile
First, where is the third test. The shade/ghost/undeadthingy at the second test said NW of Cotra. I've looked NW of Cotra and found nothing. Then I looked N, E, W, S (had to swim for that one), SE, SSW, NE, and in all the caverns and caves underneath the previous mentioned directions. I have still yet to find this third test. Second, does Fast on Feet impart any benefit other then a single additional move point from time to time? In Avenum 1,2,3,and blades, that additional move point was very useful, since it gave you a 25% speed bonus and an additional attack (when not moving). In Avernum 4 however, since you already move 8 and you can't attack twice unless you have 10 movement, I fail to see the benefit of the ability. Am I overlooking something? [ Thursday, March 30, 2006 06:37: Message edited by: Zenggah ] Posts: 3 | Registered: Sunday, January 23 2005 08:00 |