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Unhandled exception in Bahssikava in Blades of Avernum
Apprentice
Member # 5307
Profile #2
Much thanks! :) Now to see if this works...
Posts: 6 | Registered: Monday, December 20 2004 08:00
Unhandled exception in Bahssikava in Blades of Avernum
Apprentice
Member # 5307
Profile #0
Hello.

I'm currently playing Bahssikava version 1.0.6, AKAIK, the newest version available, on my Windows 98SE.

Whenever I try to decend the stairs in Mount Galthrax L2, I get an "Unhandled Exception" error or the likes. This has happened before, but I usually fix it by restoring the last save and trying until it lets me through. I've tried that about 30 times, but I can't find any way to successfully decend without the game crashing.

Does anyone know how to fix this? I'm not sure whether this is a problem with the scenario or BOA itself, but I'd kind of like to finish it...

Thanks for any replies! :)

Edit: Ack! The title of the topic was supposed to be "Unhandled exception in Bahssikava." Apparently it got cut off, sorry.

[ Monday, July 04, 2005 07:49: Message edited by: Dogbreath ]
Posts: 6 | Registered: Monday, December 20 2004 08:00
A4 in The Avernum Trilogy
Apprentice
Member # 5307
Profile #18
As much as I enjoyed the huge gameworld of A3 (an entire continant!), I already had trouble remebering where places were. If A4 plans on being any larger, I'd reccomend addding two new features - a map and a travel system. Basically, once you've explored an area, it saves the small map you see in the little box and adds it to a larger, full screen map of the entire gameworld. (perhaps even scrolling screen) Then, once you bring this up, you could click on any of the sections to get a detailed map and choose to "travel to" any given town that you've visited. (Except secret towns, or whatever)

This would help a lot with moving around, while making it so you still have to explore the gameworld. (Unlike Daggerfall, for instance)
Posts: 6 | Registered: Monday, December 20 2004 08:00
I confess - I'm a cheat! in The Avernum Trilogy
Apprentice
Member # 5307
Profile #7
quote:
So has anyone actually beat the game without cheating?
I did this summer, after playing for over half a year.

I did have to use the walkthrough some with the golem tower, though. Most of it I did on my own. But no cheats whatsoever.

edit: Btw, the golem tower alone took me over a month of on and off playing to figure out... :eek:

[ Wednesday, December 22, 2004 15:44: Message edited by: Dogbreath ]
Posts: 6 | Registered: Monday, December 20 2004 08:00
Weird Avernum 1&2 Bug in Tech Support
Apprentice
Member # 5307
Profile #4
Ah, thank you thank you thank you. I use my keyboard a lot, especially when targetting enemies, so I'd imagine I accidentially hit this a lot...

But that still doesn't explain why it only happens to my priests. Anyhow, I'll give it a try and see if it fixes it.

Edit: Because O is right next to P. :rolleyes: (Doh! Should've seen that) I just got a new keyboard with weird wrist rests so I make a lot of typos... that explains the recent occurances, I guess.

Sorry for wasting your time, anyhow! I really appriciate the help! :)

[ Monday, December 20, 2004 11:57: Message edited by: Dogbreath ]
Posts: 6 | Registered: Monday, December 20 2004 08:00
Weird Avernum 1&2 Bug in Tech Support
Apprentice
Member # 5307
Profile #0
This bug occured frequently in Avernum 1&2:

When I enter combat with my party, and the switches from character to character, occassionally it will "freeze" on my priest. (Regardless of what postition s/he is in)To explain this, I will use up all my combat points, then the game will cycle through the next round (with all the baddies making their moves) then it'll skip straight to the priest again, not allowing any of my other characters to make any moves.

This happens over and over again, even if I wait ~30 moves after combat. It's usually so scarce that I can just restore from a previous save and move on, but as of late it's been occuring ~25% of the time I start combat, making it impossible to play. Is there any way to fix this? :confused:

To get it over with: no, my other characters are not paralyzed, confused, charmed, etc. or in any way prevented from normally moving. As far as I can tell, this is a real bug.

Any help is greatly appriciated! :)
Posts: 6 | Registered: Monday, December 20 2004 08:00