Profile for jockmo42
Field | Value |
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Displayed name | jockmo42 |
Member number | 5283 |
Title | Apprentice |
Postcount | 17 |
Homepage | http://www.freewebs.com/jockmo42/ |
Registered | Saturday, December 11 2004 08:00 |
Recent posts
Author | Recent posts |
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Teleportation memory. in Blades of Exile | |
Apprentice
Member # 5283
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written Thursday, July 20 2006 06:51
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My god we need the source code for this editor! :mad: lol -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
Teleportation memory. in Blades of Exile | |
Apprentice
Member # 5283
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written Tuesday, July 18 2006 13:09
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Hey, Thuryl, could you further explain that variable town entry node? To obtain such a powerful item, the party may have to be high-level anyway. -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
Teleportation memory. in Blades of Exile | |
Apprentice
Member # 5283
|
written Friday, June 30 2006 20:05
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Hmm... all these methods sound kinda iffy. Though some of them are rather ingenious. Meh, it was just a cool thing my scenario would have. Not really crucial. Thanks for the fast replies though. Perhaps there are other ways... -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
New Scenario Editor in Blades of Exile | |
Apprentice
Member # 5283
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written Friday, June 30 2006 19:43
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When asked why he hasn't released the source code in an E-mail, Jeff sent me back this message; Quote: "It is something we might do some day, but there are legal issues involved. We need to go carefully before we do something like this. :( " Unquote Is there a reason that the Blades of Avernum editor source code was released so quickly? Wouldn't that be a far greater loss of profit to Spiderweb than releasing for BoE? -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
Teleportation memory. in Blades of Exile | |
Apprentice
Member # 5283
|
written Thursday, June 29 2006 14:50
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Okay, as an example, say I wanted to have a Special Item that takes the players party to a secluded town, Perhaps the item is the town but magically shrunken. The problem, how will the town that the players have been in be remembered when they return? This probably wouldn't work at all, considering that even if I did mark the entrance to every town in a stuff done flag, whats to stop them from gating back into a wall? I suppose it could be told that this is a risk of the magic item, but that'd be kinda cheap... Any ideas? -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
Area Description Rectangles in Blades of Exile | |
Apprentice
Member # 5283
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written Thursday, June 29 2006 08:42
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Well, how many replies did you expect in two hours? Not trying to be mean... -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
New Scenario Editor in Blades of Exile | |
Apprentice
Member # 5283
|
written Sunday, June 18 2006 16:40
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I think that despite BoE's somewhat numerous flaws, it still retains much power, flexibility, and simplicity. An update would be all this editor needs to go from "Good" to "Great!". -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Sunday, June 18 2006 16:15
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Oops, when you put it that way, I guess I hurt more than helped... Meh... -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
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written Sunday, June 18 2006 15:56
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After much thought and planning, I've decided to design my scenario on the Blades of Exile engine. I've decided that I can design much better and faster on a system that I know much more intimately than one I have almost no experience with. Thank you all for your support and, (somewhat) constructive criticism. EDIT: (If I can,) I will be deleting all of my posts in the thread before this to avoid misconceptions as to what I've decided to do. Sincerely, Jockmo42 [ Sunday, June 18, 2006 16:02: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Friday, June 16 2006 14:00
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EDIT: Deleted. [ Sunday, June 18, 2006 15:58: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Friday, June 16 2006 10:47
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EDIT: Deleted. [ Sunday, June 18, 2006 16:01: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Friday, June 16 2006 10:26
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EDIT: Deleted. [ Sunday, June 18, 2006 16:01: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Friday, June 16 2006 09:32
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EDIT: Deleted. [ Sunday, June 18, 2006 16:00: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Thursday, June 15 2006 20:03
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EDIT: Deleted. [ Sunday, June 18, 2006 16:00: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Thursday, June 15 2006 17:42
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EDIT: Deleted. [ Sunday, June 18, 2006 15:59: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Thursday, June 15 2006 15:30
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EDIT: Deleted. [ Sunday, June 18, 2006 15:59: Message edited by: jockmo42 ] -------------------- Umm... Posts: 17 | Registered: Saturday, December 11 2004 08:00 |
I need your help! in Blades of Avernum | |
Apprentice
Member # 5283
|
written Thursday, June 15 2006 11:59
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EDIT: Deleted. [ Sunday, June 18, 2006 15:58: Message edited by: jockmo42 ] Posts: 17 | Registered: Saturday, December 11 2004 08:00 |