Profile for jockmo42

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Recent posts

AuthorRecent posts
Teleportation memory. in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #10
My god we need the source code for this editor! :mad: lol

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
Teleportation memory. in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #8
Hey, Thuryl, could you further explain that variable town entry node? To obtain such a powerful item, the party may have to be high-level anyway.

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
Teleportation memory. in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #6
Hmm... all these methods sound kinda iffy. Though some of them are rather ingenious. Meh, it was just a cool thing my scenario would have. Not really crucial. Thanks for the fast replies though. Perhaps there are other ways...

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Posts: 17 | Registered: Saturday, December 11 2004 08:00
New Scenario Editor in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #20
When asked why he hasn't released the source code in an E-mail, Jeff sent me back this message;
Quote:
"It is something we might do some day, but there are legal issues involved. We need to go carefully before we do something like this. :( "
Unquote

Is there a reason that the Blades of Avernum editor source code was released so quickly? Wouldn't that be a far greater loss of profit to Spiderweb than releasing for BoE?

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
Teleportation memory. in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #0
Okay, as an example, say I wanted to have a Special Item that takes the players party to a secluded town, Perhaps the item is the town but magically shrunken. The problem, how will the town that the players have been in be remembered when they return? This probably wouldn't work at all, considering that even if I did mark the entrance to every town in a stuff done flag, whats to stop them from gating back into a wall? I suppose it could be told that this is a risk of the magic item, but that'd be kinda cheap...
Any ideas?

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Posts: 17 | Registered: Saturday, December 11 2004 08:00
Area Description Rectangles in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #4
Well, how many replies did you expect in two hours? Not trying to be mean...

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
New Scenario Editor in Blades of Exile
Apprentice
Member # 5283
Profile Homepage #10
I think that despite BoE's somewhat numerous flaws, it still retains much power, flexibility, and simplicity. An update would be all this editor needs to go from "Good" to "Great!".

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Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #30
Oops, when you put it that way, I guess I hurt more than helped...

Meh...

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Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #28
After much thought and planning, I've decided to design my scenario on the Blades of Exile engine. I've decided that I can design much better and faster on a system that I know much more intimately than one I have almost no experience with. Thank you all for your support and, (somewhat) constructive criticism.

EDIT: (If I can,) I will be deleting all of my posts in the thread before this to avoid misconceptions as to what I've decided to do.

Sincerely,
Jockmo42

[ Sunday, June 18, 2006 16:02: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #25
EDIT: Deleted.

[ Sunday, June 18, 2006 15:58: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #16
EDIT: Deleted.

[ Sunday, June 18, 2006 16:01: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #14
EDIT: Deleted.

[ Sunday, June 18, 2006 16:01: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #11
EDIT: Deleted.

[ Sunday, June 18, 2006 16:00: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #9
EDIT: Deleted.

[ Sunday, June 18, 2006 16:00: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #6
EDIT: Deleted.

[ Sunday, June 18, 2006 15:59: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #3
EDIT: Deleted.

[ Sunday, June 18, 2006 15:59: Message edited by: jockmo42 ]

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Umm...
Posts: 17 | Registered: Saturday, December 11 2004 08:00
I need your help! in Blades of Avernum
Apprentice
Member # 5283
Profile Homepage #0
EDIT: Deleted.

[ Sunday, June 18, 2006 15:58: Message edited by: jockmo42 ]
Posts: 17 | Registered: Saturday, December 11 2004 08:00