Profile for Jacen Solo 5007

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Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #38
quote:
Originally written by Wilfred A. Spurts:

Re Potionmaking/Tool Use: Each potion/door/trap has its own difficulty rating. My recommendation is to turn the value of the potion/door/trap that into the minimum rank required in Potionmaking/Tool Use, and then requiring the player to roll a d20 with a DC of that potion/door/trap's value. For instance, if Knowledge Brew has a minimum skill of 30 (it doesn't, but these potions will probably be altered to fit a D&D-type setting). If somebody has a Potionmaking skill of 10, then that person would have to roll a 20 to successfully make the potion. (And as always, there's always a chance to fail- that is, rolling a 1.)
Yeah, that's sounds alright...in a d20 setting. I'm focusing on the non-d20 system. I'm calling it the Spiderweb System, and I have plans on aadapting it to fit Geneforge and Nethergate. It's basically a straight adaptation of the game onto paper.
Posts: 6 | Registered: Monday, December 6 2004 08:00
Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #35
ALright, I did a little work today by copying down the skills, their cost, their base, and their effect. I just have a few questions:

Hardiness: It says that there's a chance of reducing the damage by 1 per level. I am interpreting that as a flat percentage chance, but the damage absorbed increases. Is that right? Also, what shoudl this chance be? I'm going with 30% as of now.

Assassination: The chance to assassinate is determined by both skill level and how many levels you are above the enemy. Does anyone know the percentage chance? I'm using, as of right now, 4% per skill level, as well as +/- 4% for every level you are above/below the opponent.

Mage and Priest Spells: It says that spells get more powerful as you raise your skills; I'm thinking maybe adding +5% per skill level to the effect of the spell, if there's a percentage chance of it working(like Curing), bonuses to the damage of a spell, like +1, +2, increase die type, etc(same goes for Healing), stuff like that.

Potion Making: How's 25% + 5% per skill level?

Tool Use: I'm thinking 30% + 5% per skill level.

Cave Lore: Used to find your way, forage, kinda like the Survival skill in D&D. I'm using base 30% + 5% per level.

First Aid: How about 30% + 4% per skill level.

Does it give actual values in any of the other Avernum games? Mayeb Blades? Did anybody ever figure it from whenever they show the percentage chance? THanks for your input.
Posts: 6 | Registered: Monday, December 6 2004 08:00
Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #27
Thanks, dawg. Yo diggity.

Seriously, thank you. This will also make it easier to work on this while away from a computer.
Posts: 6 | Registered: Monday, December 6 2004 08:00
Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #25
quote:
Originally written by Kelandon:

They tend not to. If you can't download BoA (why? The scenario editor is free), I could just e-mail you corescendata.txt, which is exactly that list.

Westra's Cookbook also may or may not be helpful.[/QB]
Oh, the editor's free? Oh, well, my comp scrwed up, and my other one is crappy, so it'd probably choke to death if I downloaded it, so your list sounds exctly like what I need. My email is Magnaangemon5007@yahoo.com
Posts: 6 | Registered: Monday, December 6 2004 08:00
Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #19
Well, while the other RPG work might be useful to use as reference, I'd really like to do my own stuff, since I do want to go into RPG develpment when I graduate.

So anyways, does anyone know if anybody from Spiderweb actually comes on these boards? I'd like to inquire as to if they happen to have some file that contains all the equipment, monsters, etc. I'd use Blades of Avernum, but I don't have it and can't get it.

Also, I ws messing around on Macromedia Freehand, and, while I haven't been able to check them against each other, I think I have more or less exactly(and by accident) reproduced the Exile logo. Would I be allowed to put it on my website, or do I need to change it somehow?
Posts: 6 | Registered: Monday, December 6 2004 08:00
Exile tabletop RPG! in General
Apprentice
Member # 5262
Profile #0
Hello, I'm new here. I am a longtime fan of the Exile games, and a slightly shorter fan of Avernum. I'm also a fan of tabletop RPGs, especially D&D and other d20 settings. Well, I recently got the Avernum games for my birthday, so I've been really into Exile again(I usually just call the games Exile, even thought they're sorta different), and I was thinking: What about an Exile tabletop RPG?! It wouldn't tbe too hard at all, the system practically lifts right off the screen onto the paper. I was wondering if anybody's ever done this, and also, do you think I'd be able to get some kind of master item list, along with their stats, for the equipment chapter?
Posts: 6 | Registered: Monday, December 6 2004 08:00