Profile for Kalinging

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BoA Graphics Entries and Judging Details in Blades of Avernum
Warrior
Member # 4886
Profile #20
How does this work? are you allowed to judge yourself? and what happens to the scores after? Is an average taken or something?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
BoA Graphics Entries and Judging Details in Blades of Avernum
Warrior
Member # 4886
Profile #2
Yeh, don't you just hate Yahoo for having these congestion things?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #67
Now, I'm a little confused about the deadline after seeing that other topic. But I've just sent you another graphic, did you get them? or has time ran out?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #62
quote:
Originally written by Corrigere:

Good news is that I have 97 graphics total.

Bad news is that the Original Floors, Edited Floors and Dialogue categories have very few entries- 4, 2 and 1 respectively! I will likely end up combining Original and Edited Floors into one category, and the single dialogue pic will likely be added to Splash Screens as well. Other than that, there are more than enough graphics to make the October 1st deadline work.

only 1 for Dialogue? are you sure? I remember sending you 3 graphics for the dialogue category, and you said you got them.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
Warrior
Member # 4886
Profile #26
I can't find those mirrors, and the two that are around I can't be moved. Did I miss something?

[ Sunday, September 19, 2004 13:21: Message edited by: Kalinging ]
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #27
It would appear that there was another update at The Louvre, but still the graphics I sent are not there. Prehaps I should send them again?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #24
I've sent my graphics 3 days ago, and still they are not there. Did you receive them?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #21
quote:
Originally written by Kelandon:

http://www.personal.psu.edu/staff/b/x/bxb11/boa/louvre/louvresub.htm

Check it out, yo.

Yeh, I saw that earlier, didn't want to use it. (too messy) But I guess I have no choice, so.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #19
quote:
Originally written by Silence in Motion:

After my initial post it was pointed out that I had some duplicate records, so I removed them. I also removed a color edit that escaped my attention until now. So the # dropped a bit.

To the best of my knowledge, all graphics (except bigblue's) are in.

If you submitted some to me and they are not in the Louvre, then somehow I lost them. I was on vacation two weeks agao, and I did ask people not to send me things during that time, and guess what? EVERYBODY sent me things! :)

With 1200 e-mails waiting for me, I may have lost yours in the shuffle. If so, my deepest apologies - please send them to me again.

What's your email address? You are missing alot of my stuff.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #13
So what does Silence in Motion have to say about this?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Anyone know things about "Rakshasi"? in Blades of Avernum
Warrior
Member # 4886
Profile #1
As far I as remember, they seem to like very comfortable rooms with lots of carpets. :confused: Did I remember that one correctly?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #7
I don't think so, I entered some splash screens into the contest, those are not there. (along with dialogue boxes and creatures that are also missing)

[ Monday, August 30, 2004 08:53: Message edited by: Kalinging ]
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #3
Actually, some are, but not all.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
The Louvre Updated in Blades of Avernum
Warrior
Member # 4886
Profile #2
Yeh, I don't think they put everything in. Mine aren't there either. 271? Why does it say 266?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #38
They don't seems to be.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #36
I like that idea, it might inspre people who lack ideas to make more graphics.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
How did you guys get your scenario ideas? in Blades of Avernum
Warrior
Member # 4886
Profile #4
Sorry, but I'm having trouble interpreting what you are trying to say. Allow me to show you what I mean:

quote:
What's happening?
What are you refering to?

quote:
Making events that the party takes part in does two things: One, it engrosses the party. Two, it gives your scenario healthy length without filler.
Yes I know.

quote:
If you can't think of any events in your scenario, then you're being lazy.
So what's your advice on how to stop being "lazy"?

quote:
So what if your plot is walking into the dungeon and rescuing the princess? You still have to return her, don't you? That can allow for some exciting ambushes. Maybe the warlock/witch keeping her attacks the castle with monsters to get her back.
That's an example, not any kind of actual advice.

quote:
A scenario that does nothing will always fail- see Za-Khazi Run for a prime example.

Yes, I know, this is exactly what I am trying to avoid.

Well, I read through the thing and did not find any trace of an actual advice. Did I miss something? Please clearify.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #34
I guess it would look similar to the back of a Hakaai, just change the colour to red.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
How did you guys get your scenario ideas? in Blades of Avernum
Warrior
Member # 4886
Profile #0
Is it a process that you can describe? Or does ideas just pop into your head?

My problem with coming up with scenario ideas right now is this: I can get a basic general idea of what the story is going to be about, (as in, I know how it starts, what the theme is, and how it is going to end) but I have problems figuring out what to put into the middle of the scenario to make the story more interesting. (I have scenario ideas right now, but they are all just skeletons and are all far too short, I need to add in more substance) Could someone help?
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #32
Well, can you describe the Blood Beast to us in words? That might bring out a few ideas.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #29
quote:
I've got the Blood Beast 1/3 finished. Having trouble thinking how to draw its shiny red behind (the north and west facings), so if anyone has any ideas for that.
Could you be a little more specific about what the problem is? (is it hard to make it look shiny or wat?) Maybe I can help.
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #26
I've sent you another package, did you get it?

[ Monday, August 23, 2004 13:23: Message edited by: Kalinging ]
Posts: 51 | Registered: Sunday, August 22 2004 07:00
A sound effect question in Blades of Avernum Editor
Warrior
Member # 4886
Profile #0
Remember that explosive sound you hear whenever you use fireball or firestorm in Exile 3? Can that sound still be used somehow?

[ Sunday, August 22, 2004 15:24: Message edited by: Kalinging ]
Posts: 51 | Registered: Sunday, August 22 2004 07:00
A sound effect question in Blades of Avernum
Warrior
Member # 4886
Profile #0
Remember that explosive sound you hear whenever you use fireball or firestorm in Exile 3? Can that sound still be used somehow?

[ Sunday, August 22, 2004 15:24: Message edited by: Kalinging ]
Posts: 51 | Registered: Sunday, August 22 2004 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Warrior
Member # 4886
Profile #24
Question, how will the graphics become avaliable for public use once the competition is finished? Will they be posted at some place?
Posts: 51 | Registered: Sunday, August 22 2004 07:00

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