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cryoa? in Geneforge Series
Apprentice
Member # 4605
Profile #4
It is not a good idea to let the Gamma kill Sharon as after you finish her first quest she will make an awesome ring for you. And the fanged bracelet is one of the best do-dads in the game.
Posts: 4 | Registered: Wednesday, June 23 2004 07:00
cryoa? in Geneforge 2
Apprentice
Member # 4605
Profile #4
It is not a good idea to let the Gamma kill Sharon as after you finish her first quest she will make an awesome ring for you. And the fanged bracelet is one of the best do-dads in the game.
Posts: 4 | Registered: Wednesday, June 23 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 4605
Profile #204
So far we've seen a lot of very technical suggestions. Some of them are good ideas and some are not. However, I have not seen much talk about expanding the spirit of the game. What I'm refering to is the leadership option. It is one of the most interesting aspects of the game. It seems that neither G1 or G2 utilized this feature to the maximum extent. Leadership was useful for getting out of specific situations, but was not particularly useful in determining the outcome of the game. I see no need that we should be forced to pick one sect and one sect only. It should be possible with enough charisma to broker a peace between opposing factions. I picture a Geneforge 3 in which descension exists within the Shaper ranks. Whatever sect you join, part of your job is to convince others to side with you. I know, this adds a layer of complexity to the game, but I think it will make for a far more engrossing story and over all good game play.
Posts: 4 | Registered: Wednesday, June 23 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 4605
Profile #204
So far we've seen a lot of very technical suggestions. Some of them are good ideas and some are not. However, I have not seen much talk about expanding the spirit of the game. What I'm refering to is the leadership option. It is one of the most interesting aspects of the game. It seems that neither G1 or G2 utilized this feature to the maximum extent. Leadership was useful for getting out of specific situations, but was not particularly useful in determining the outcome of the game. I see no need that we should be forced to pick one sect and one sect only. It should be possible with enough charisma to broker a peace between opposing factions. I picture a Geneforge 3 in which descension exists within the Shaper ranks. Whatever sect you join, part of your job is to convince others to side with you. I know, this adds a layer of complexity to the game, but I think it will make for a far more engrossing story and over all good game play.
Posts: 4 | Registered: Wednesday, June 23 2004 07:00