Profile for Cecemel

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No Greta, No Alwan...can I finish the game? in Geneforge Series
Apprentice
Member # 4560
Profile #4
Hello Mollyx
You are probably in this situation because you killed the creator (So Greta leaves you, no matter what else you do), and gived more pro-rebel opinions (which Alwan doesn't like). Perhaps if you continue playing and give only pro-shaper opinions from now on, he will agree to follow you again. Perhaps leadership works too (no idea about that).
If you are too pro-rebel in your opinions, perhaps you should consider reloading a game before killing the creator and try to play as a pro-rebel by helping it.
Otherwise, there is no problem in being neutral, or nearly neutral. I think I am one pro-shaper opinion away from complete neutrality, and I have no real problems with trainers. I usually avoid giving opinions. I simply close the window when asked... And I also try avoiding killing people when unnecessary.
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
Joining servants in Geneforge Series
Apprentice
Member # 4560
Profile #1
I think you have to go through the secret tunnel before you can join Zakary. You have to see the mess he did... I joined the servants nearly as soon as possible, but I think it wasn't a good idea, especially if you want to be able to speak to people before having to kill them. As a servant you cannot go to the Magus Complex (Awakened) nor in the entire taker land without having to kill everybody there. You will have less merchants to sell your stuff to, less side missions to acomplish... Another problem with the servants is that you can only leave them after becoming a member of another sect.
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
Joining servants in Geneforge 2
Apprentice
Member # 4560
Profile #1
I think you have to go through the secret tunnel before you can join Zakary. You have to see the mess he did... I joined the servants nearly as soon as possible, but I think it wasn't a good idea, especially if you want to be able to speak to people before having to kill them. As a servant you cannot go to the Magus Complex (Awakened) nor in the entire taker land without having to kill everybody there. You will have less merchants to sell your stuff to, less side missions to acomplish... Another problem with the servants is that you can only leave them after becoming a member of another sect.
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
Did you stay loyal in GF2? in Geneforge Series
Apprentice
Member # 4560
Profile #4
For Nicothodes,
You can go see learned Darian if you want to change your opinions. She (he?) is in the Barzite land, in Darian'Sanctuary West of Rising Bridge, but you can use that service only once.

Hope it helps you...
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
Did you stay loyal in GF2? in Geneforge 2
Apprentice
Member # 4560
Profile #4
For Nicothodes,
You can go see learned Darian if you want to change your opinions. She (he?) is in the Barzite land, in Darian'Sanctuary West of Rising Bridge, but you can use that service only once.

Hope it helps you...
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 4560
Profile #206
Some of my thoughts on the subject:

1) A lot of people seem to have a problem with the appearance of their character. Why not dissociate the type of character from their appearance. There would still be guardians, shapers and agent, but your agent could look like a shaper (or the opposite, if you like the swimming suit of the agent better :) ). In the endings you always look like a shaper anyway.

2) I like to play with "free creations", it makes me feel less alone. It would be nice if their AI was making them follow you, instead of fighting every enemy in sight. It would make it a lot easier to keep them alive, I am so sad when one of my friend dies, I miss the friendly rat a lot :( )

3) I agree with the limit of two skill points from a trainer, but the quest rewards, books and perhaps even canisters should not be taken in account for that. I know it has already been told, but I find it really important. When I reached Learned Guas in outer Gazak-Uss, I found out I could only buy him battle and mental magic (I'm playing as a guardian :P )

4) Talking about money, trainers and also nice equipment, they should be available sooner in the game. I understand you have to deserve them, but if you get the best armor in the game by killing the last living thing in the game, what's the point :rolleyes: ? About money, I needed a lot in GF1 to buy luck and mechanics, and I spent a lot of time selling things like thorns, javelins, robes... because I wanted those skills as early as possible (when they still make sense) and at the end of the game, I was not even taking the money from the guys I killed...

5) About the last two areas in the games ( crypts in GF1 and Gazak-Uss in GF2), I don't really see the point of them, except for having a good fight of course :P well, if you like it... In GF1, I went in the inner crypt and had Danette'belt before dealing with Trajkov and Goettsh, so it helped a little, but was really unnecessary. In GF2, I already finished the game with different endings, but I've not explored Inner Gazak-Uss yet. And I don't really want to do it because I hate eyebeasts and there would be no change in the endings (that I know of). It would be nice if those areas had something interesting (but not really necessary) for the endings (as there is nothing else left in the game at that point).

6) I agree with Shellbullet about the conversational or diplomatical part of the game. You should be able to share your opinion and perhaps influence some characters with enough leadership. For exemple, if you are allied with the Awakened, you should be able to convince some other serviles of their rights and make them join the Awakened.

7) For the easy and perhaps normal mode players (that's what I am :rolleyes: ), be careful with the damage done by the enemies. Some things are really too difficult to beat compared to others. I really don't like the acid or flaming bushes (especially when you play with free creations), and eyebeasts are just too strong (a lot of damage, multiple damage + dramatic decrease of your AP :mad: ) Some players may become completely mad, perhaps I am already :P

That's all for now. I hope some of my ideas are not too bad...
Posts: 5 | Registered: Wednesday, June 16 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 4560
Profile #206
Some of my thoughts on the subject:

1) A lot of people seem to have a problem with the appearance of their character. Why not dissociate the type of character from their appearance. There would still be guardians, shapers and agent, but your agent could look like a shaper (or the opposite, if you like the swimming suit of the agent better :) ). In the endings you always look like a shaper anyway.

2) I like to play with "free creations", it makes me feel less alone. It would be nice if their AI was making them follow you, instead of fighting every enemy in sight. It would make it a lot easier to keep them alive, I am so sad when one of my friend dies, I miss the friendly rat a lot :( )

3) I agree with the limit of two skill points from a trainer, but the quest rewards, books and perhaps even canisters should not be taken in account for that. I know it has already been told, but I find it really important. When I reached Learned Guas in outer Gazak-Uss, I found out I could only buy him battle and mental magic (I'm playing as a guardian :P )

4) Talking about money, trainers and also nice equipment, they should be available sooner in the game. I understand you have to deserve them, but if you get the best armor in the game by killing the last living thing in the game, what's the point :rolleyes: ? About money, I needed a lot in GF1 to buy luck and mechanics, and I spent a lot of time selling things like thorns, javelins, robes... because I wanted those skills as early as possible (when they still make sense) and at the end of the game, I was not even taking the money from the guys I killed...

5) About the last two areas in the games ( crypts in GF1 and Gazak-Uss in GF2), I don't really see the point of them, except for having a good fight of course :P well, if you like it... In GF1, I went in the inner crypt and had Danette'belt before dealing with Trajkov and Goettsh, so it helped a little, but was really unnecessary. In GF2, I already finished the game with different endings, but I've not explored Inner Gazak-Uss yet. And I don't really want to do it because I hate eyebeasts and there would be no change in the endings (that I know of). It would be nice if those areas had something interesting (but not really necessary) for the endings (as there is nothing else left in the game at that point).

6) I agree with Shellbullet about the conversational or diplomatical part of the game. You should be able to share your opinion and perhaps influence some characters with enough leadership. For exemple, if you are allied with the Awakened, you should be able to convince some other serviles of their rights and make them join the Awakened.

7) For the easy and perhaps normal mode players (that's what I am :rolleyes: ), be careful with the damage done by the enemies. Some things are really too difficult to beat compared to others. I really don't like the acid or flaming bushes (especially when you play with free creations), and eyebeasts are just too strong (a lot of damage, multiple damage + dramatic decrease of your AP :mad: ) Some players may become completely mad, perhaps I am already :P

That's all for now. I hope some of my ideas are not too bad...
Posts: 5 | Registered: Wednesday, June 16 2004 07:00