Profile for Birgitte Heuschkel

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Oops... in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #11
quote:
Why is everyone killing the Chief Spider? He's so friendly and harmless! Plus, he thinks you're cute ;) .
Because we get frustrated not being able to find the way further down and well.. you know how it goes... innocent bystanders... and I REALLY REALLY hate spiders... a spider landed on my face once... the idea of an even bigger one thinking I'm cute... eeeyow! raaaar! mustkillmustkillmustkill!

I'm beginning to think, though, that I possibly should just suck up my punishment for being a bad arachnophobe and run another party up to there and like... let him live (shudder). The point in using the editor would be not to have to do everything I've already done over again to save time -- but at this point it's getting so complex I think it's going to be faster to just run another group through ;)

Thanks everyone for their suggestions, though!

... Hey... How'd you, up there above somewhere, figure out that the flags to edit would be 9, 14? Are you psychic or do the spiders secretly talk to you at night?
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
Oops... in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #5
Well, it worked. To some sad extent. The monsters come alive allright... But the game still tells me that since I killed chief spider, I have to use the editor to bring him back to life. Which apparently is not done with 'reset towns' -- any other suggestions?
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
About *shudder?* group work in Blades of Avernum Editor
Apprentice
Member # 4146
Profile Homepage #0
Sooo. I'm an experienced dice-n-paper game designer, a graphical designer, and a writer. Scripts, however, are greek to me. I'd think it could be pretty funny if a couple of us could get together for a scenario, even if we're not quite aiming to win the contest but just to have fun and teach each other some tricks. Anyone interested?
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
About *shudder?* group work in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #0
Sooo. I'm an experienced dice-n-paper game designer, a graphical designer, and a writer. Scripts, however, are greek to me. I'd think it could be pretty funny if a couple of us could get together for a scenario, even if we're not quite aiming to win the contest but just to have fun and teach each other some tricks. Anyone interested?
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
Oops... in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #4
Nononono, other monsters back is good news! More xp for me! ... sorry, munchkin roots showing under the blonde there. I'll see if this works!
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
Oops... in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #2
It's quite possible that my blondeness is showing more than usual, but I don't quite understand your answer. I reset the towns and the game still tells me that the npc I need to finish the plot is dead. What does this have to do with visiting towns, sorry?
Posts: 6 | Registered: Wednesday, March 24 2004 08:00
Oops... in Blades of Avernum
Apprentice
Member # 4146
Profile Homepage #0
I um... killed the chief spider.. cos he annoyed me... and I was frustrated and stuck... and ... well.. later on, the game told me that hey, that was stoopid cos now I can't finish.

Fair enough. Violence bad.

But! The nice game tells me to go bring him back to life with the editor so I can win anyway! Having spent about 48 rl hours getting that far, I thunk that was one heck of a good idea.

However!

The editor offers me the option to reset towns, which should bring people back to life and forget grudges, etc. The administration level is technically a town. So ... when I do that... and I do remember to save changes... why the heck is that big ugly hairy spider still dead?!
Posts: 6 | Registered: Wednesday, March 24 2004 08:00