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Speculation about "that door"...? in Geneforge Series
Apprentice
Member # 4115
Profile #60
Whatever is behind the door it has to be something that shifts the action of GF3 to a completely different location (I don't think it would lead underground as that would not be GF). To fit with the typical GF storylines I think that there would be quite a lot of explantion (probably discovered during the actual game) about what is behind the door and what happened next.

What's behind the door may be an explanation of how the Takers continued after possibly being beleived to be wipped out in GF2 (the Awakened have their docks and the unalligned ending is ambiguous about the fate of Learned Pinner).

I really can't wait for GF3 though. Does anyone know when it might be released (or how long the other 2 took to make?)
Posts: 8 | Registered: Thursday, March 18 2004 08:00
Speculation about "that door"...? in Geneforge 2
Apprentice
Member # 4115
Profile #60
Whatever is behind the door it has to be something that shifts the action of GF3 to a completely different location (I don't think it would lead underground as that would not be GF). To fit with the typical GF storylines I think that there would be quite a lot of explantion (probably discovered during the actual game) about what is behind the door and what happened next.

What's behind the door may be an explanation of how the Takers continued after possibly being beleived to be wipped out in GF2 (the Awakened have their docks and the unalligned ending is ambiguous about the fate of Learned Pinner).

I really can't wait for GF3 though. Does anyone know when it might be released (or how long the other 2 took to make?)
Posts: 8 | Registered: Thursday, March 18 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 4115
Profile #155
Been lurking here for a while but I wanted to post my thoughts on this having (properly) completed GF1&2 recently.

I think from the "door" ending of GF2 it's clear that the story line of GF3 is probably settled and I hope the game has lots of mythology and history of the Shapers (because, call me sad, discovering what's happening in both the games has been the main staying power for me).

1- Optional beginning
The first couple of zones in GF2 are probably a good introduction to the series but for those who have played GF1 or are replaying they are superfluous. If there was some way of optionally skipping them then it would save the first 15mins of the game having little interest for the player.

2- Unlocking
I agree with the posters near the start of the thread who said unlocking should go back to as it was in GF1 where living tools could be used in combination with the unlock spell.

3- More quests
GF2 seemed to have substatially more quests (big and small) than GF1. During the older game my interest waned a bit from half way as there was no quests I could directly complete (expect for getting eqipment which by that time had no exp reward). It makes the game run far more smoothly to complete a quest then look at the journal to see what to attempt next.

4- Special weapon quests
The special weapons made by various people in GF2 that needed rare componants (like the emrald chest guard) were complicated to get. By the time I had got lots of the componants for them I had forgotton who was where. Making these tasks part of the official quest list would make it far easier to remember where to go with what.

5- Special weapon power
It would also be far more rewarding if the special weapons people make for you out of componants were obviously better than some of the stuff picked up around the game.

6- Appearance of serviles
A few people have mentioned having different colours for the main character but I find the fact that all the serviles look exactly the same (except for the odd purple cloak) to be very confusing (espeically when trying to search for a particular person).

7- Economy and trainers
I think there should be enough cash in the game to pay for all the items possible to pick up (half way into the games I was just leaving items that I didn't want to equip). The cash should be used on other items or training (with no cap- finding Learned Guauss on one of the hardest levels of GF2 when he had no skills to offer me was very annoying). This will espcially be important if there are ethicl reasons not to use the canisters or alterations in GF3.
Posts: 8 | Registered: Thursday, March 18 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 4115
Profile #155
Been lurking here for a while but I wanted to post my thoughts on this having (properly) completed GF1&2 recently.

I think from the "door" ending of GF2 it's clear that the story line of GF3 is probably settled and I hope the game has lots of mythology and history of the Shapers (because, call me sad, discovering what's happening in both the games has been the main staying power for me).

1- Optional beginning
The first couple of zones in GF2 are probably a good introduction to the series but for those who have played GF1 or are replaying they are superfluous. If there was some way of optionally skipping them then it would save the first 15mins of the game having little interest for the player.

2- Unlocking
I agree with the posters near the start of the thread who said unlocking should go back to as it was in GF1 where living tools could be used in combination with the unlock spell.

3- More quests
GF2 seemed to have substatially more quests (big and small) than GF1. During the older game my interest waned a bit from half way as there was no quests I could directly complete (expect for getting eqipment which by that time had no exp reward). It makes the game run far more smoothly to complete a quest then look at the journal to see what to attempt next.

4- Special weapon quests
The special weapons made by various people in GF2 that needed rare componants (like the emrald chest guard) were complicated to get. By the time I had got lots of the componants for them I had forgotton who was where. Making these tasks part of the official quest list would make it far easier to remember where to go with what.

5- Special weapon power
It would also be far more rewarding if the special weapons people make for you out of componants were obviously better than some of the stuff picked up around the game.

6- Appearance of serviles
A few people have mentioned having different colours for the main character but I find the fact that all the serviles look exactly the same (except for the odd purple cloak) to be very confusing (espeically when trying to search for a particular person).

7- Economy and trainers
I think there should be enough cash in the game to pay for all the items possible to pick up (half way into the games I was just leaving items that I didn't want to equip). The cash should be used on other items or training (with no cap- finding Learned Guauss on one of the hardest levels of GF2 when he had no skills to offer me was very annoying). This will espcially be important if there are ethicl reasons not to use the canisters or alterations in GF3.
Posts: 8 | Registered: Thursday, March 18 2004 08:00