Profile for Kolokol

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BoA graphic - PC sitting in chair ! in Blades of Avernum
Apprentice
Member # 3886
Profile #3
I do not agree. It is not a problem, because the chairs have only 4 possible orientations. So it would be possible to draw four positions. Because the PC graphic always appears on top of the terrain graphic, parts of the PC that must not be drawed, to create the illusion that PC is confortably sit in his chair. To draw that, a template with an "invisible chair" could be helpful. It won't be necessary more easy than with a real chair, but at least PC will be able to sit in any chair (wooden, mettalic, golden, etc.). The only limitation is, chairs will have almost the same shape. It would be more clever!

Please, report to Jeff, in case it is not too late!
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
BoA graphic - PC sitting in chair ! in Blades of Avernum
Apprentice
Member # 3886
Profile #0
Hi,

I am not sure it is the best place to post this topic, so please, replace if necessary.

I've seen a few official and custom graphics for the upcoming BoA. Draw PC, NPC, monsters is not so hard because the game use basic colour and low graphic resolution, but there is something VERY VERY annoying and not ingenious at all! What ? The characters sitting in a chair... Well, I can understand that you need to keep a special place for PC and NPC in sit position, but for people who would like to draw their own PC, it will be a nightmare. It takes a lot of time to draw people with a chair, and next, it supposes that ALL THE CHAIRS in the BoA will be the SAME! No way to sit on a bench, on a throne, on a wooden chair, on a rock, etc. I am sure it would better not to include the chair within the graphic, but just a PC in a sitting position, that will be easy to adapt to any chair. Probably you did it because it was easier, more convenient, but please, it will give a lot of hard time to draw and it is not a clever solution...

Please Jeff, take off the chair ! Find a trick!

Thank you.
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
My opinion about SW games... in General
Apprentice
Member # 3886
Profile #14
Sorry, I wanted to ask for scenarios for "Avernum" (Avernum 3 and previous version), and not for "Blades of Avernum" ! Is there scenario for Avernum ? or Avernum 3 use BoE scenarios ?
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
My opinion about SW games... in General
Apprentice
Member # 3886
Profile #11
By the way, I've seen a lot of scenario for BoE, but not for Avernum... does it mean there is no scenario available for Avernum, but only for Blades of Exile, or they are the same (compatibility) ?

Thank you.
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
My opinion about SW games... in General
Apprentice
Member # 3886
Profile #7
To reply to all the posts:

quote:
Summoning really isn't the way you should play BoE...
Funny answer, that "ins't the way you should play". The problem is that in BoE, creatures always (very very often) summon monsters... it is not my choice and BoE creatures did not ask me!

quote:
As I've pointed out to several Spidweb-sceptics, the difference between playing a BoE scenario and a game like, say, Dungeon Siege is the same as the difference between reading a book and watching a film
As I said before, I won't compare BoE with huge commercial production (Dungeon Siege, Diablo, etc.). And I don't believe "Spidweb-Sceptics" exist really. Why ? Because I know that people who ONLY love Dungeon Siege and other commercial RPG with video and special effects just cannot play boE more the two minuts nor stop on this forum. If I was fond of Dungeon Siege and other big RPG games, I'd have critized harshly BeO, in each aspect of the game, from Intro, splash screen, to sounds and graphics (then scepticism is an euphemism!). But I did not. I am aware that the SW team is very small (someone said 1 person, I believe it), and, in a way, I like much "craft production" games... especially when player can participate in their own (to forum, developpement, customization, scenario, etc.) Next, I did not ask programmer team to add wondefull special effects or large videos introduction... But I believe that, with the same basic graphic resolution and colours, it is possible to do much better just with some aesthetic considerations.

Some people have created short animation sequences (and even fairly long ones) in BoE.I did not know it was possible with BoE editor. Thanks for the info, I will check.

quote:
—Alorael, who believes the limits on terrain tiles have been expanded for BoE. Animations will also be far easier
Are you sure that terrain limits have been expanded for the latest Blades of Avernum? Does somebody know how many custom tiles should be added ? Any idea ?
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
My opinion about SW games... in General
Apprentice
Member # 3886
Profile #3
Third-party scenario are, of course, one of the most interesting feature of Blades of Exile and its later clones. I had begun a scenario myself that I never finished, but never mind, I was very excited to make my own story, with my own graphics... But the game engine has a few weakness and lacunas that limit the gameplay seriously. With Blade of Exile (registered), it was not possible to add many customs graphics for the floor, the landscapes, etc. Not enough anyway, and I had to replace original graphics by custom ones... it was a real restriction. I think this limitation still exists in later games, because the graphics for the floor, the ground and the walls, are almost the same, not diverse at all. Although you can create many new characters and monsters, decor and scenery are too monotonous. From the Blade of Avernum screenshot, I guess nothing changed on this point. Next, other part of the game engine are limiting any original creation. The dialog box are to simple, and there is no way to create short animations-movies like in Japanese-like rpg games (for example: a character arrives in the room, speak to you, that you see him leaving the place...). Such stagecraft are not possible. In the opposite, I found the fighting system of Blade of Exile was not bad. It is a little bit tactical and I appreciate this. But the summoning spells were exagerated, I think. Each fight came down to a summoning party, and each summoned creature arrives with an awfull high-pitched noise... BoE magic is synonymous with summoning. I am sure "Blade of Avernum" won't change this.
Posts: 7 | Registered: Tuesday, January 13 2004 08:00
My opinion about SW games... in General
Apprentice
Member # 3886
Profile #0
I would like to give my opinion about SW games... I don't see any other place to write a short review.

I played two Exile games on a Mac long time ago and I had a lot of fun. There is no a lot of games on Mac, and RPG games are very few... and it was nice to have a shareware game small enough to download with a 56k modem. So it was welcome! Since, I have a PC and many game, but I came back regulary to the SW site to see latest games. I've tried a few last demos (Avernum), and I just had a look to Blade of Avernum preview, the latest game.

Blades of Exile was not as good as other famous RPG like Ultima serie in my opinion (I would not compare Exile with big commercial production, it has no sense) but it has some originality and a nice gamepley. However, I am very disapointed to see that the new games released these last years, including the upcoming Blade of Avernum, are excatly the same as the previous games... I know, many players will answer the story changed, scenario changed, etc. But the feeling is: the game is the same, only the story changed and continue, it is no more then an add-on. Graphics (I regret to say this) are poor: faces and large pictures are ugly, figurines are very primitive and could be better (with the same number of colours and the same resolution, a old game like Ultima 8 does better). The interface of the game did not change: same icons, same buttons, same windows. A little bit different, may be, but it is not an improvement. About the story, it's easy to guess that it won't be very different: Blades of Avernum is, again, a story made with plague, rebellion, underground world, cave, mushrooms, the same strange races, and almost the same graphic (I just looked at the Blades of Avernum screenshot, and it's enough to understand).

Well, I do not like to critize other people's work, because I do know that SW team made has to make a lot of efforts to release each game, but I cannot understand that a developper produce always the same thing... If SW could change a few things: nicer large graphics, better animated PC (figurines), a new interface and (please!) another graphical atmosphere with totaly new ambiance, it would be great... next, if the story context is almost the same, I consider it is less important. But also important. My feeling is that SW is really in need of graphic designers and programmers. Otherwise SW will never be able to renew his games.

I wish good luck to SW and, because I am an old fan, I will come back regullary to see new games released... hoping to see something really new!

Kolokol
Posts: 7 | Registered: Tuesday, January 13 2004 08:00