Profile for veroth
Field | Value |
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Displayed name | veroth |
Member number | 3647 |
Title | Apprentice |
Postcount | 13 |
Homepage | |
Registered | Tuesday, November 4 2003 08:00 |
Recent posts
Author | Recent posts |
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What da heck happened to Parry? in Geneforge Series | |
Apprentice
Member # 3647
|
written Friday, June 3 2005 18:46
Profile
In Geneforge 2, this skill ruled. I just downloaded Geneforge 3, and I found the skill to be mediocre. With level 9 Parry in G2, I'd be blocking projectiles and swings left and right; in G3, it does jack. How is a Guardian suppose to go toe to toe now? Posts: 13 | Registered: Tuesday, November 4 2003 08:00 |
race, class, protection stat in Blades of Avernum | |
Apprentice
Member # 3647
|
written Sunday, June 6 2004 06:56
Profile
I just answered your question, but I'll repeat again in more detail. base score for Tool Use = (Base Dex)/2 Base Dex is your Dexterity score unaltered by equipment or traits like Divinely Touched. So you shouldn't look at the score displayed for Dex to determine your base Tool Use stat. You should take that Dex score and subtract out the bonuses due to equipment and other sources. This is true for other stats too. Their base scores are dependent on the unaltered stats. How is this different from A3? It's not. The thing actually different here is that in BoA, the bonuses from equipment and Divinely Touched actually shows up on the character screen. Posts: 13 | Registered: Tuesday, November 4 2003 08:00 |
race, class, protection stat in Blades of Avernum | |
Apprentice
Member # 3647
|
written Saturday, June 5 2004 13:39
Profile
That's because Tool Use depend on the number of points you actually added into your Dexterity, not the Dexterity score itself. Since Divinely Touched gives a bonus to your ability scores as you level up, you could encounter oddity. Posts: 13 | Registered: Tuesday, November 4 2003 08:00 |