Profile for DonAndre

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Some suggestions to the game in Blades of Avernum
Apprentice
Member # 3132
Profile #12
Before adding something new I would like to find these things fixed:

1. When adding item check in following order:
i. overload?
ii. possible to stack with item in inventory (e.g. adding arrows when there are already some in inv)
iii. enough room in inventory

Because currently the possibility to stack is checked after the check for a free slot but its annoying to require a free slot when the item doesnt use it in the end anyway.

2. On Windows you can right click an item you are wearing and you see info about it. There is no such thing on MAC and you have to disequip the item first.

3. Make the whole game completely keyboard-only play. There are still some screens that require mouse interaction.

4. The maximum number of recordable messages should be raised.

5. A new spell should be introduced that can convert stuff to gold (but less than you would get when selling it). So you neednt run back to a town all the time just for selling stuff.

6. New skill: weapon crafting where you can build your own weapons (or ammunition for bows)
Posts: 3 | Registered: Sunday, June 22 2003 07:00
Please fix these annoying things in boa in Blades of Avernum
Apprentice
Member # 3132
Profile #5
There is no right-mouse button on a mac :)

I also noticed that "save as" is not what one thinks. Save always goes to the file that was last opened. With "save as" one might think following saves will go to the new file, but they dont.
So when you save as, you have to open the new file immediately afterwards or the game will still be saved to the old file.
Posts: 3 | Registered: Sunday, June 22 2003 07:00
Please fix these annoying things in boa in Blades of Avernum
Apprentice
Member # 3132
Profile #0
1. When a character does not have a free slot anymore, but for example has 3 fine crystals stacked and I want to add another fine crystal it should stack them with the existing 3 and not first look if there is a free slot.

Something like this:
bool addItemToInventory(Item* x)
{
if (inventoryfull)
{
if (x->isEquipable && this->canEquip(x) && this->canCarry(x))
{
if (prompt("Item does not fit in inventory, but can be equipped. Beware if item is cursed"))
{
this->equip(x);
return true;
}
}
else if (x->isStackable && this->haveAtLeastOne(x) && this->canCarry(x))
{
this->stackInInventory(x);
return true;
}
else
{
printf("Character does not have free space");
return false;
}
}
else
{
/* standard behavior */
}
}
It would be really nice not to drop an item temporarly before picking up e.g. missles that could be equipped right away.

2. More Keyboard functionalty!! Reduce mouse use to a minimum. Keyboard is way faster.
"l a, l b, l c" is much faster for searching through shelves than "click on look, click on shelf, click on look,...". An option to make look persistent would be even faster. "option-l a b c esc" or command-l or whatever. Nearly all screens should have keyboard shortcuts.

Sincerely,
don
Posts: 3 | Registered: Sunday, June 22 2003 07:00