Profile for Amazadh Kristeopolous
Field | Value |
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Displayed name | Amazadh Kristeopolous |
Member number | 2733 |
Title | Apprentice |
Postcount | 8 |
Homepage | |
Registered | Monday, March 3 2003 08:00 |
Recent posts
Author | Recent posts |
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nature lore: what is your level? in Blades of Avernum | |
Apprentice
Member # 2733
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written Friday, August 18 2006 08:57
Profile
In a level 22 party the highest is 8 and the total for the party is 16. Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Beta call for "Where the rivers meet" in Blades of Avernum | |
Apprentice
Member # 2733
|
written Wednesday, July 26 2006 09:34
Profile
If you still want a Beta tester for Rivers: MyMail@pbalcon.e7even.com None, but I've played most of the scenarios; I have performed Beta testing for several other games. Spelling and grammatical errors, inconsistencies in storylines. Male Mac OSX 10.4.7; 10.3.9; 10.2.8 Amazadh Kristeopolous Posts: 8 | Registered: Monday, March 3 2003 08:00 |
G3 Patch in Geneforge Series | |
Apprentice
Member # 2733
|
written Sunday, May 29 2005 14:39
Profile
Nice one - many thanks! Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Annwn in Nethergate | |
Apprentice
Member # 2733
|
written Sunday, May 29 2005 07:45
Profile
Yes, it takes the 'w' to be literally double 'u', but more as in 'oo' than in 'you'. Remember that many ancient languages (and Welsh is a fragment of one of the oldest surviving languages in the world) didn't have vowels, or even numbers for that matter! Letters had varying functions dependent on their context. Posts: 8 | Registered: Monday, March 3 2003 08:00 |
G3 Patch in Geneforge Series | |
Apprentice
Member # 2733
|
written Sunday, May 29 2005 07:33
Profile
Yep, me too, tried 3 times from different sources, always the same result, Geneforge2 v1.0.2. What gives? Posts: 8 | Registered: Monday, March 3 2003 08:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Apprentice
Member # 2733
|
written Saturday, February 5 2005 03:45
Profile
Hi, I've just downloaded the 1.0.2b4 version of the 3D editor, I've had the original for a while, but have little time to play with it. I notice that the release notes say that the new version contains the graphics in the application - yet the PDF readme file still refers to installing it - do you need to update the PDF file? Will it cause problems if you still have the original graphics file in the folder? Sorry to be boring, but I'd just like to thank all you good people for making this 3D editor work so well - maybe I'll actually get to finish a scenario now!! P.S. Isaac - hadn't realised you were 'Invisible Philosopher' on BfW forums - warmest greetings from 'Star Gazer'! Posts: 8 | Registered: Monday, March 3 2003 08:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Apprentice
Member # 2733
|
written Saturday, February 5 2005 03:45
Profile
Hi, I've just downloaded the 1.0.2b4 version of the 3D editor, I've had the original for a while, but have little time to play with it. I notice that the release notes say that the new version contains the graphics in the application - yet the PDF readme file still refers to installing it - do you need to update the PDF file? Will it cause problems if you still have the original graphics file in the folder? Sorry to be boring, but I'd just like to thank all you good people for making this 3D editor work so well - maybe I'll actually get to finish a scenario now!! P.S. Isaac - hadn't realised you were 'Invisible Philosopher' on BfW forums - warmest greetings from 'Star Gazer'! Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Maps in Blades of Avernum Editor | |
Apprentice
Member # 2733
|
written Monday, July 26 2004 09:00
Profile
Yep, I reckon you're right, that was the solution I had arrived at! Fortunately, I acquired SnapzPro X recently, so that should do the job nicely. Thanks for the feedback, Imban. Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Maps in Blades of Avernum | |
Apprentice
Member # 2733
|
written Monday, July 26 2004 09:00
Profile
Yep, I reckon you're right, that was the solution I had arrived at! Fortunately, I acquired SnapzPro X recently, so that should do the job nicely. Thanks for the feedback, Imban. Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Maps in Blades of Avernum Editor | |
Apprentice
Member # 2733
|
written Monday, July 26 2004 01:10
Profile
Hi peoples. I finally have some time to produce a scenario, but I am already struggling...sigh... Is there a way to view all of the outdoor terrain sections as a single map? I can't seem to find a way to do that, and it would be really useful to oversee the lands I have created and see if it makes sense when it is all fitted together. Particularly true for rivers and the roads, and it would be good to be able to produce a map that could be found that at least partially matched with the terrain! [ Monday, July 26, 2004 01:10: Message edited by: Amazadh Kristeopolous ] Posts: 8 | Registered: Monday, March 3 2003 08:00 |
Maps in Blades of Avernum | |
Apprentice
Member # 2733
|
written Monday, July 26 2004 01:10
Profile
Hi peoples. I finally have some time to produce a scenario, but I am already struggling...sigh... Is there a way to view all of the outdoor terrain sections as a single map? I can't seem to find a way to do that, and it would be really useful to oversee the lands I have created and see if it makes sense when it is all fitted together. Particularly true for rivers and the roads, and it would be good to be able to produce a map that could be found that at least partially matched with the terrain! [ Monday, July 26, 2004 01:10: Message edited by: Amazadh Kristeopolous ] Posts: 8 | Registered: Monday, March 3 2003 08:00 |