Profile for Amazadh Kristeopolous

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
nature lore: what is your level? in Blades of Avernum
Apprentice
Member # 2733
Profile #17
In a level 22 party the highest is 8 and the total for the party is 16.
Posts: 8 | Registered: Monday, March 3 2003 08:00
Beta call for "Where the rivers meet" in Blades of Avernum
Apprentice
Member # 2733
Profile #104
If you still want a Beta tester for Rivers:
MyMail@pbalcon.e7even.com
None, but I've played most of the scenarios; I have performed Beta testing for several other games.
Spelling and grammatical errors, inconsistencies in storylines.
Male
Mac OSX 10.4.7; 10.3.9; 10.2.8
Amazadh Kristeopolous
Posts: 8 | Registered: Monday, March 3 2003 08:00
G3 Patch in Geneforge Series
Apprentice
Member # 2733
Profile #3
Nice one - many thanks!
Posts: 8 | Registered: Monday, March 3 2003 08:00
Annwn in Nethergate
Apprentice
Member # 2733
Profile #2
Yes, it takes the 'w' to be literally double 'u', but more as in 'oo' than in 'you'.
Remember that many ancient languages (and Welsh is a fragment of one of the oldest surviving languages in the world) didn't have vowels, or even numbers for that matter!
Letters had varying functions dependent on their context.
Posts: 8 | Registered: Monday, March 3 2003 08:00
G3 Patch in Geneforge Series
Apprentice
Member # 2733
Profile #1
Yep, me too, tried 3 times from different sources, always the same result, Geneforge2 v1.0.2.

What gives?
Posts: 8 | Registered: Monday, March 3 2003 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Apprentice
Member # 2733
Profile #74
Hi,

I've just downloaded the 1.0.2b4 version of the 3D editor, I've had the original for a while, but have little time to play with it.

I notice that the release notes say that the new version contains the graphics in the application - yet the PDF readme file still refers to installing it - do you need to update the PDF file?

Will it cause problems if you still have the original graphics file in the folder?

Sorry to be boring, but I'd just like to thank all you good people for making this 3D editor work so well - maybe I'll actually get to finish a scenario now!!

P.S. Isaac - hadn't realised you were 'Invisible Philosopher' on BfW forums - warmest greetings from 'Star Gazer'!
Posts: 8 | Registered: Monday, March 3 2003 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Apprentice
Member # 2733
Profile #74
Hi,

I've just downloaded the 1.0.2b4 version of the 3D editor, I've had the original for a while, but have little time to play with it.

I notice that the release notes say that the new version contains the graphics in the application - yet the PDF readme file still refers to installing it - do you need to update the PDF file?

Will it cause problems if you still have the original graphics file in the folder?

Sorry to be boring, but I'd just like to thank all you good people for making this 3D editor work so well - maybe I'll actually get to finish a scenario now!!

P.S. Isaac - hadn't realised you were 'Invisible Philosopher' on BfW forums - warmest greetings from 'Star Gazer'!
Posts: 8 | Registered: Monday, March 3 2003 08:00
Maps in Blades of Avernum Editor
Apprentice
Member # 2733
Profile #2
Yep, I reckon you're right, that was the solution I had arrived at!

Fortunately, I acquired SnapzPro X recently, so that should do the job nicely.

Thanks for the feedback, Imban.
Posts: 8 | Registered: Monday, March 3 2003 08:00
Maps in Blades of Avernum
Apprentice
Member # 2733
Profile #2
Yep, I reckon you're right, that was the solution I had arrived at!

Fortunately, I acquired SnapzPro X recently, so that should do the job nicely.

Thanks for the feedback, Imban.
Posts: 8 | Registered: Monday, March 3 2003 08:00
Maps in Blades of Avernum Editor
Apprentice
Member # 2733
Profile #0
Hi peoples.

I finally have some time to produce a scenario, but I am already struggling...sigh...

Is there a way to view all of the outdoor terrain sections as a single map?

I can't seem to find a way to do that, and it would be really useful to oversee the lands I have created and see if it makes sense when it is all fitted together.

Particularly true for rivers and the roads, and it would be good to be able to produce a map that could be found that at least partially matched with the terrain!

[ Monday, July 26, 2004 01:10: Message edited by: Amazadh Kristeopolous ]
Posts: 8 | Registered: Monday, March 3 2003 08:00
Maps in Blades of Avernum
Apprentice
Member # 2733
Profile #0
Hi peoples.

I finally have some time to produce a scenario, but I am already struggling...sigh...

Is there a way to view all of the outdoor terrain sections as a single map?

I can't seem to find a way to do that, and it would be really useful to oversee the lands I have created and see if it makes sense when it is all fitted together.

Particularly true for rivers and the roads, and it would be good to be able to produce a map that could be found that at least partially matched with the terrain!

[ Monday, July 26, 2004 01:10: Message edited by: Amazadh Kristeopolous ]
Posts: 8 | Registered: Monday, March 3 2003 08:00