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Patrick's Tower in Avernum 4
Apprentice
Member # 2039
Profile #18
Um...you don't need 48 points to open a level 35 door. You need 35 points to open a level 35 door. That's what makes it a level 35 door. Your points are equal to:

Tool Use + .75 * (mage spells + magery + spellcraft + levels of Unlock spell)

So, for example, Tool Use 10 + a combined mage power/Unlock skill of 34 or so will do it.

Hmm...you would need 48 magic points with no Tool Use skill at all to open a level 35 door. Is that what you meant?
Posts: 2 | Registered: Monday, October 7 2002 07:00
Avernum 3 Bugs in Tech Support
Apprentice
Member # 2039
Profile #0
Just started playing Avernum 3 under OS X (Jaguar). I've got two problems:

1) I've found some items which give ability bonuses (for example, Crafted Chain Mail: gives +1 to Dex). These items don't seem to work. ie, I put them on, and my stats remain the same. Note that resistance items *do* work: putting on an acid resistance necklace makes my acid resistance go up to 40. But all my other stats (specifically Dex, Int, and Nature Lore) remain the same, even when I wear items that should increase them.

2) This is more of a gameplay issue. During combat, enemy movement is invisible. I can *hear* the baddies moving, and if they actually hit me and cause damage I can see them. But if they walk around or strike and miss, they are not drawn on my screen until the end of their turns. Not a big deal at this point in the game, but I know these games pretty well, and in *large* combats it's going to be confusing as hell to figure out where I'm needed or what's happening unless I can fix this. I've tried setting the speed to its slowest setting--this doesn't work. It makes the noises slower, but doesn't cause anything to be drawn.

OS X 10.2.1; Powermac G4 733 mhz; ATI Raedon 7500.
Posts: 2 | Registered: Monday, October 7 2002 07:00