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A few exploits in Avernum 4
Apprentice
Member # 14281
Profile #5
Quote Azuma: "And that one was the best..it took singleton-ing to a whole new level.."

For the record, if you are exploiting or cheating that is far from the best one. Here is one, using the quick slot items slots that OWNS, hands down, no argument putting extra weapons in those slots for attribute bonuses. Get/give yourself inferno, diamond, death, and alacrity wands. Use 99 item cheat to give them 99 charges. Put them in the quick slots. On torment you will destroy anything you run into VERY quickly. Few fights make it past the 1st round, and usually when they do go beyond round 1 it is because the game won't let the enemy die right off. A much more potent use of the quick slots...if you haven't tried it, do so...you will be amazed.
Posts: 31 | Registered: Monday, February 18 2008 08:00
A few exploits in Avernum 4
Apprentice
Member # 14281
Profile #2
No, I didn't forget that one. I was posting exploits that I have not seen mentioned in any other thread so far. The quick item slot exploit has been discussed.

EDIT: To respond, again, to the post above and now below this one...why are you bringing up something that has been discussed when I clearly state in the 1st sentence of this thread that the point of this thread is for exploits that I have NOT seen discussed? Please read the post, and stay on topic. Have any handy NEW exploits or tricks to talk about? If so, share, if not, don't fill the thread up with the same ole' same ole'. Post in the thread about THAT exploit.

[ Monday, March 03, 2008 04:10: Message edited by: Euphoria ]
Posts: 31 | Registered: Monday, February 18 2008 08:00
Horrible Bug in Avernum 4
Apprentice
Member # 14281
Profile #2
Read my other thread about XP distribution as to why I wanted to change my party order. I liked mine too...but I needed to try to even out the XP. I really think that a basic game option like party order should not break something so fundamental as the major bonus rewards the game has to offer.

EDIT: Azuma, why do you keep bringing up the Quick slot item exploit in threads where it is either clearly totally off topic, or clearly out of bounds of the stated point of the thread? Just want to get your .02 in no matter what? Geez man, please stop posting to my threads if you have nothing to offer. Great, you know about the quick item slot trick...good for you. Your l33t now...ok, happy?

[ Monday, March 03, 2008 04:13: Message edited by: Euphoria ]
Posts: 31 | Registered: Monday, February 18 2008 08:00
A few exploits in Avernum 4
Apprentice
Member # 14281
Profile #0
Just wanted to share a few useful exploits that I have not seen mentioned on these forums. Both require some cheating. One needs the character editor, and the other the trainer that has the 99 item option.

With the character editor...if you level up your party without any traits they gain XP with no penalty. Later, add the traits you'd like, and they gain the bonus skills retroactively. Pretty cool, but a major cheat. Essentially this acts as a XP modifier cheat...something I have not seen any of the trainers allow to be altered.

The 2nd exploit is much more useful in that I think it can be used to make the game more fun without imbalancing the game. It removes encumberance from the game. What you do is...give each player 675 stone blocks using the 99 item cheat. Really you could use any stackable item to do this...I just worked out the ideal # with stone blocks as that was what was lying around when I thought this up. It pushes your weight carried into - numbers. Not any - works though. with 675 it puts you at just about the perfect useful weight, which is ~ -3100 lbs. I found that under -3200ish and you still lost most of your action points. I didn't quibble too much finding the exact AP loss weight...-3100 seemed really great to me. Enjoy.

[ Monday, March 03, 2008 04:07: Message edited by: Euphoria ]
Posts: 31 | Registered: Monday, February 18 2008 08:00
How does XP distribution work? in Avernum 4
Apprentice
Member # 14281
Profile #0
Title pretty sums up my question. I always run parties where all the characters have the same XP penalty. I like my characters to all be the same level, and at the same degree of advancement...just my style.

I have been very irked to find that certain character slots always seem to fall behind in XP. At first I thought characters were being awarded more XP for either killing an enemy, or doing a greater proportion of damage. I began altering who did most of the killing to attempt to "catch" those character up in the XP race. This seems to have no impact though, and those characters are just always behind. Very strange. Then I tried changing postions around, which is how I encountered the BUG I describe in my other post titled Horrible Bug. Very frustrating confluence of game effects.

Yes, I know I am OCD.
Posts: 31 | Registered: Monday, February 18 2008 08:00
Horrible Bug in Avernum 4
Apprentice
Member # 14281
Profile #0
I have discovered a very very very nasty, bad bad bug in A4.

If you switch positions of your characters things get very messed up. Events that should raise the stats of the whole party like reading spell books, or blessings will not give the bonus to all your characters. At best, it will only effect 3 of them. If you keep changing positions it will only give the bonus to 2 or even 1 character.

I found this on my 3rd play through. I was in the honeycomb, hit a SB, and noticed that only 3 of my characters got the spell upgrade. They were all alive, and all had sufficient skills that they should have received the bonus. I tried moving them around, and it altered which characters got the bonus, but I could never get all 4.

Then I began digging deeper, and noticed that I had missed the fact this had happened the last 4 SBs I had hit in that game prior to the one I noticed. Then I checked my saves from prior games, and found that it had happened in those games as well.

I then began a new game (my current one), and hit the SB in Ft. Draco to test what was causing this bug (at the time I had not yet figured it out, and actually thought it was triggered by a quest). Reading that SB worked fine until....I moved character positions. Then it messed things up. Once you move character positions it bugs your party for the remainder of the game. Reloading won't fix it. Moving the characters back to original slots won't fix it. Only thing that fixes it is to start a new game, or use the character editor to correct the errors.

IMO this is a huge, terrible bug. I was quite annoyed to have to begin the game over through no fault of my own.
Posts: 31 | Registered: Monday, February 18 2008 08:00
Tactics - What Works For You? in Avernum 4
Apprentice
Member # 14281
Profile #18
I have found a few very good tactics that can really make combat too easy. I play on torment, and find the fights, for the most part, very easy. One great way to keep things under control is to abuse line of sight. If the enemy can't see you, they won't come at you. You can usually take a group of enemies on 1 by 1 by only letting 1 enemy see you, and they rush at you. They waste their MP, and are alone. Gang bang them. Then lure the next bad guy. Then the next. Etc.. Not very exciting, but very effective.

Another good little combat trick is using the 3rd, or 4th character to manipulate the position of the 1st or 2nd character who has already moved by swapping positions. In this way you can go on the offensive with the 1st 2 characters, and pull them back to a safe distance with the 3rd and 4th characters. Takes some careful consideration of position and such, but also, can be used to abuse the very weak AI.

Scrolls, potions, and wands (which I have seen very little comments on...especially wands) can be uber powerful if used properly. In the early game especially they can be used to flat out dominate, but I find that they are effective all the way through the game in most fights. Wands especially...Inferno wants, Diamond Spray wands, Wands of Death, Succor Wands, and Alacrity Wands are all amazingly powerful/useful.
Posts: 31 | Registered: Monday, February 18 2008 08:00