How to best make a double ended weapon....

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AuthorTopic: How to best make a double ended weapon....
Warrior
Member # 5363
Profile Homepage #0
OK,
In some scenerio im making, i want to include some 2handed double bladed weapons. Problem is, its rather hard to do. I could make it 2 1handed weapons, but then theres always the problem of using 1 end and another weapon. I could give it a speed boost, but it gets messy with web/haste, and the speed can be used for other things. I could make it a flaming weapon, but then theres the fire res and armor problem. Im rather stuck and im not sure what i should do. I would appreciate any ideas.

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Posts: 100 | Registered: Wednesday, January 5 2005 08:00
Infiltrator
Member # 5132
Profile Homepage #1
My suggestion is to probably not mess with two hits at once. A warrior probably wouldn't have time to hit the enemy with both sides of his blade anyway. Just make a custom graphic of a double bladed sword, and make it 2 handed.

Just my suggestion.

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Posts: 626 | Registered: Monday, October 25 2004 07:00
Master
Member # 4614
Profile Homepage #2
Yeah. The whole combat engine is based on one swing per character. Without some complex concoction, you can't really do that.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Warrior
Member # 5363
Profile Homepage #3
Umm, ok, but i would rather have a weapon that hits twice, as if not, well then, everyone would just use a halbierd or whatever. In short, i would REALLY like to find a good way to give it 2 attacks.

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Learn from others mistakes. Its safer
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Posts: 100 | Registered: Wednesday, January 5 2005 08:00
Master
Member # 4614
Profile Homepage #4
Hmmm, can you have weapons that always haste the carrier? I forget. If so, though, that's about all I can think of that would "work."

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #5
I would really like to win the lottery. It won't happen.

Concentrate on getting your scenario finished. It's been 3 days since you first asked -- if you seriously intend to make a finished work, you can't afford to waste 3 days on something so trivial.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Triad Mage
Member # 7
Profile Homepage #6
You can add a flaming attack or something like that that hits twice - just pretend that one side of the sword is enchanted with fire or something.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
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Member # 869
Profile Homepage #7
He already thought of Flaming Weapon on his own. The main problem with Flaming Weapon is that it's unreliable; it does fire damage on some people's computers and unblockable damage on other people's.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper
Member # 32
Profile #8
Well if you started out with a premade party, and controlled all the training in the scenario, you could have a counter check every few turns if the item is equipped. If it is, set assassination skill to 20. When it isn't equiped set assassination back to zero.

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Lt. Sullust
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Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
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Member # 869
Profile Homepage #9
That'll only work with a premade 1-PC party, of course; there's no way to check which PC has the item equipped.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 118
Profile #10
I would have to say go with one attack suggestion. It's been so long since I've played BoE that I don't even remember what sort of enchantments there are, but if it's possible you could do multiple elemental damages, you could simply do the fire thing and a different element. One for either side I guess. Like I said though, I'm just a tad bit rusty. I'm not even sure you can do that.

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Posts: 104 | Registered: Sunday, October 7 2001 07:00