Towns
Author | Topic: Towns |
---|---|
Shock Trooper
Member # 4942
|
written Tuesday, December 14 2004 16:10
Profile
What do people really want to see in towns? Sure, there are shops, there is a bar, and there might be something you need to do in order to progress the plot. But what can you put in a town that makes it different from the rest? -------------------- Wham Bam Shizam Posts: 247 | Registered: Monday, September 6 2004 07:00 |
Off With Their Heads
Member # 4045
|
written Tuesday, December 14 2004 16:18
Profile
Homepage
Give it a purpose. Is it a mining town? A crossroads for travelers? A port? What are the major industries or commercial centers? In a related issue, give it a geographical feature. Is it on a coast? On a bay? Near a lake? By a river? On a mountain pass? On a major road? Near a large hill? Near a canyon? Near a waterfall? Also, an article from the Scenario Workshop may be useful. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 4389
|
written Tuesday, December 14 2004 17:07
Profile
Homepage
A BORDELLO. -------------------- fame fame fatal fame it can play hideous tricks on the brain Posts: 407 | Registered: Friday, May 14 2004 07:00 |
Shock Trooper
Member # 3073
|
written Tuesday, December 14 2004 20:50
Profile
Homepage
Wasn't there a bordello in, "Trouble in Mendor"? It would probably help anyone who is has a question to read the articles. I know Kelandon gave a link already, but this is to all of the articles. -------------------- I am the way into the doleful city I am the way into eternal grief, I am the way to a foresaken race. Justice it was that moved my great creator; Divine omnipotence created me, And highest wisdom joined with primal love. Before me nothing but eternal things Were made, and I shall last eternally Abandon all hope, all you who enter. Posts: 383 | Registered: Friday, June 6 2003 07:00 |
BoE Posse
Member # 15
|
written Wednesday, December 15 2004 05:37
Profile
Homepage
Also, see a list of shops. -------------------- All that we see, or seem, is but a dream within a dream. Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/ Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/ Posts: 653 | Registered: Thursday, September 27 2001 07:00 |
Shock Trooper
Member # 4942
|
written Wednesday, December 15 2004 16:16
Profile
quote:I don't think doing this in BoE would be a good idea. I mean, who is aroused by 2-D women in skimpy clothing? I think that there should be something like a real estate office, or a casino or something. But how would you make a casino? [ Wednesday, December 15, 2004 16:26: Message edited by: Wham Bam Shizam v 2.0 ] -------------------- Wham Bam Shizam Posts: 247 | Registered: Monday, September 6 2004 07:00 |
BANNED
Member # 4
|
written Wednesday, December 15 2004 16:38
Profile
Homepage
The point of a bordello ain't arousal, it's realism. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 4031
|
written Thursday, December 16 2004 16:14
Profile
Homepage
You know, in AC3, there is a casino. I think it involves alot of "Random Number" nodes. -------------------- html://srmboe0.tripod.com - My Website, filled with my BOE scenarios, Avernum 3 hints, and my Exile Stories. Check it out! Posts: 26 | Registered: Wednesday, February 25 2004 08:00 |
BANNED
Member # 3121
|
written Friday, December 17 2004 08:41
Profile
Homepage
There are bordellos in Promise Island, IIRC. -------------------- The Great Mister kommari@gmail.com[/url] Posts: 761 | Registered: Thursday, June 19 2003 07:00 |
BoE Posse
Member # 15
|
written Friday, December 17 2004 08:41
Profile
Homepage
You can fake card games, like poker, blackjack, etc. You might build into your scenario a "gambling" skill that affects the outcome of playing these games, so a Level 1 gambler has a 50-50 chance of winning, at Level 2 it's a 55% chance, etc. Or you can "half-fake" some card games by having a set (10-20) hands that come up randomly. See the Hut of Baba Yaga duelling rats or Quests of the Spheres guards poker game. I think there are other scenarios out there that do these things as well. Or, you could build the card game entirely outside of BoE itself, with full randomness and complexity. When you win perhaps a series of hands, you are given a keyword that will (in BoE) force a character to give you a reward -------------------- All that we see, or seem, is but a dream within a dream. Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/ Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/ Posts: 653 | Registered: Thursday, September 27 2001 07:00 |
BANNED
Member # 4
|
written Friday, December 17 2004 18:31
Profile
Homepage
This would be incredibly difficult even in BoA, but you could have a game of Poker that could deal out one of 52 random cards and run a check. Hm. I think I might just do that. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Master
Member # 4614
|
written Friday, December 17 2004 18:44
Profile
Homepage
I'll beta test. :D -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |