Possible Improvements

AuthorTopic: Possible Improvements
Shock Trooper
Member # 7662
Profile #0
Nethergate: Resurrection is a good game which could do with a few improvements:
· Customized inventory screen portraits for each PC, these have always been found in the Avernum games.
· Annwn Battlefield automap is all green, unlike the actual terrain.
· Hot keys for spells could be based upon Geneforge, one screen each for Healing, War, Craft, Beast and Spirit. Another command would bring up a list of all known spells, capital letters would be needed to provide enough hot keys.
Posts: 292 | Registered: Monday, November 13 2006 08:00
Law Bringer
Member # 6489
Profile Homepage #1
The inventory portraits,as well as the absence of names from the character selection area are nods to the original Nethergate.

Jeff was told about the automap in Annwn during the beta. Apparently, he didn't think it was a big deal.

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"Dumbledore returns from the dead and declares it to be hammertime, Harry proceeds to break it down, Voldemort is unable to touch this." —Dintiradan
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Posts: 1556 | Registered: Sunday, November 20 2005 08:00
Shock Trooper
Member # 6666
Profile #2
quote:
· Hot keys for spells could be based upon Geneforge, one screen each for Healing, War, Craft, Beast and Spirit. Another command would bring up a list of all known spells, capital letters would be needed to provide enough hot keys.
...and adding more menus would improve the game how? I'd say this is really a question of preference because personally I find it much easier when all the spells are under the same menu, each with its own hotkey (and with no capital letter usage required).
Posts: 353 | Registered: Monday, January 9 2006 08:00
Apprentice
Member # 3828
Profile #3
Personally my big issue is the AI of the opponents. In previous exile/avernum games particularly the last couple and definitely in blades, opponents took advantage of things that were lying around.

I didn't find it as much in this game, also I found spellcasters didn't resort as much to spellcasting as in previous SW games, but maybe this is a preference I loved the fact in previous games if you didn't want that goblin shaman to hurl a ball of flame at you you'd better close quick smart, where as in this one about half the time (even on torment) they're inclined to try to whack you with a piece of wood.

Personally I think the OP is someone with a fondness for the Geneforge series by the sound of it.

I miss the exile/avernum 4 (which is the only one it seems to have come back in) thing of area spells been a little more dangerous to fire off rather than the targeting spells that pop up in the Avernum/Geneforge series. I also like the fact that both you and your opponents could fire spells around the corner in exile (the tower of magi, exile 3 anyone?).

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Morbo is pleased but sticky...
Posts: 33 | Registered: Sunday, December 28 2003 08:00
Shock Trooper
Member # 7662
Profile #4
The problem with the hotkeys assigned to spells is that they change with circumstances, according to whether a spell can be cast or not. So Healing is 'C' in combat and 'D' otherwise. I keep casting the redundant spell Alertness on my characters after a fight instead of Healing.
Posts: 292 | Registered: Monday, November 13 2006 08:00
Apprentice
Member # 7802
Profile #5
One thing I'd really like to see changed is when various random events happen that change your stats to have more of them actually labeled in the text display. I mean I have nothing against being told that I feel more energetic than before or that some of that energy rush seems to have stuck with me, but often times I have no idea what just happened to me and I don't know my own stats well enough to just pull up the page and say "oh wow, my intelligence points just went up one." This is especially annoying if I'm trying to compare two different awards, such as do I give the magic stones to Rose Lady to Sameal? If anything other than getting 200 skill points happened I have no idea.
Posts: 14 | Registered: Tuesday, December 19 2006 08:00
Law Bringer
Member # 6785
Profile #6
The Rose Lady (only for Celts) gives +1 to strength, dexterity, intelligence, and endurance. Sammael gives some spells which aren't as helpful in Nethergate: Resurrection as they were in the original game.
Posts: 4643 | Registered: Friday, February 10 2006 08:00