Exile I, Orb of Thralni problem
Author | Topic: Exile I, Orb of Thralni problem |
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Apprentice
Member # 7601
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written Monday, October 23 2006 19:50
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While this isn't as technical as the other problems here, this is an in-game problem that seems not to have an in-game solution, including any uses of the Exile Editor I can see. My party used the Orb of Thralni to fly over a river to a small ledge, just east of the Crypt of Drath. However, there's a group of monsters in the narrow tunnel back to "land," and you can't fly over monsters. There are two other ledges I can get to, one north and one south, however neither allows me any option of flying elsewhere. Screenshot available upon request. Is there any known solution? Posts: 2 | Registered: Monday, October 23 2006 07:00 |
The Establishment
Member # 6
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written Monday, October 23 2006 20:17
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Go do a bunch of other stuff until those monsters disappear and come back later? Most monsters like this, I suspect, were randomly generated. Also, this belongs in Exile Trilogy... -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 7601
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written Monday, October 23 2006 20:45
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That's the problem - There's no "other stuff" to do. I'm stuck in a dead-end, with the only way out blocked. My only options are pretty much either to rest until I starve, use the orb to dunk myself and die, or stop playing. A game-ending situation without an in-game solution sounds like a technical issue to me. Screenshot [ Monday, October 23, 2006 20:57: Message edited by: Syff ] Posts: 2 | Registered: Monday, October 23 2006 07:00 |
Guardian
Member # 2476
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written Monday, October 23 2006 22:36
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There's space enough to walk a bit, and that's all that's needed. When you start moving, monsters move too. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
The Establishment
Member # 6
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written Tuesday, October 24 2006 05:00
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Otherwise, I believe the character editor can help in these situations. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Raven v. Writing Desk
Member # 261
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written Tuesday, October 24 2006 06:29
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I don't remember how E1 handles monster movement, but I don't think the gazer will sit there totally unmoving -- I imagine every so often it will move a square away. Moving to one of those other ledges should certainly get him to move. Maybe it's impossible, but I bet if you fool with it you can manage to escape. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Off With Their Heads
Member # 4045
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written Tuesday, October 24 2006 07:10
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Isn't there a little landing you can reach to the south, also? Even if not, those gazers should walk around a little if you walk around long enough, I think. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Triad Mage
Member # 7
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written Tuesday, October 24 2006 07:21
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Can't you use the editor to return the party to the start? -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Agent
Member # 2759
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written Tuesday, October 24 2006 08:32
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I don't think the E1 character editor has that option - there's only leave town, which is not much use in this particular case. Unfortunately there's no Word of Recall spell in E1, either. However, having looked at that screenshot I see a not unfamiliar situation, which I've encountered myself and out of which I managed to get. I'm confident the eyebeast will move around if you wait. Try resting; you have plenty of food. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Infiltrator
Member # 7488
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written Monday, October 30 2006 09:45
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I've been in similar situations many times before. Either sit there and wait, or move back and forth. The monster should move; when it does, spring into action and fly out of there. The only drawback is you'll probably have to fight the eyebeast to continue on. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |