Geneforge 5 - May Update

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AuthorTopic: Geneforge 5 - May Update
Raven v. Writing Desk
Member # 261
Profile Homepage #50
If the other creations are nerfed, then shaping as a whole becomes too weak for a game focused on it. With nerfed Magic & Fire creations, there would be no reason to play as any character other than a Servile, or an Infiltrator/Agent.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
"Slartucker is going to have a cow when he hears about this," Synergy said.
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Warrior
Member # 6923
Profile Homepage #51
quote:
Originally written by *i:

I would suggest the following:

* Lower essence costs for battle creations, up HP and defense from all damage types relative to non-battle creations.
* Make intelligence actually mean something to non-battle creations higher than Fryoas. A 2 intelligence Wingbolt might only get off two shots before being exhausted. This forces players to invest more here for non-battle creations.
* Quick action and stun for battle alphas, and poison effects for clawbugs, and perhaps a paralysis like effect for war tralls.

Maybe special abilities that require certain levels of intelligence to unlock, or scale with intelligence.
Kinda like battle disciplines with melee and pole weapons skills.

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One, Two, Three, Pfhor, Five…
Avernum 2 AM Status - On hold, because I'm bored
- Maps - Tomb of Dahris-Bok
- Annotation - Fort Draco/Ganrick Spider/Areana Caves
Posts: 74 | Registered: Friday, March 17 2006 08:00

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