Glows

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AuthorTopic: Glows
Lifecrafter
Member # 7557
Profile #0
I read in another Geneforge forum about how a script can be placed in the game to make your Shaper glow like some of the more powerful shapers in G1 2 and 3, is this possable in G4?

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The force is with ME! I'm not so sure about YOU!

Trust me, you do not want to click this link
Posts: 942 | Registered: Sunday, October 8 2006 07:00
Shock Trooper
Member # 3716
Profile #1
Some rebels think canisters are not enough for them :D

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"Inspiration comes from hard work" -Charles Baudelaire.
Posts: 292 | Registered: Sunday, November 23 2003 08:00
Councilor
Member # 6600
Profile Homepage #2
Yes. If you want to, find the file gf4itemschars (in the Scripts folder) and make a backup copy. Then find the code for the PC character you want and paste cr_graphic_appearadj = 4; somewhere. (I stuck it in right after the cr_graphic_template command.)

Remember, it's not Spiderweb Software or Dikiyoba's fault if you try this and mess up your game somehow.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Lifecrafter
Member # 7557
Profile #3
Thanks! :D

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The force is with ME! I'm not so sure about YOU!

Trust me, you do not want to click this link
Posts: 942 | Registered: Sunday, October 8 2006 07:00
Warrior
Member # 8165
Profile #4
is the glow nice,or is it just really...glowy?
and how do you get it on your character?

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R.R
Posts: 179 | Registered: Friday, February 23 2007 08:00
Councilor
Member # 6600
Profile Homepage #5
Originally by BLACK HAZE:

quote:
is the glow nice,or is it just really...glowy?
It's the same glow that appears on really powerful canister-users in the first two games (don't know about the third), except possibly a little less noticeable.

quote:
and how do you get it on your character?
Follow the instructions I gave above.

One thing that Dikiyoba observed is that if you do this, your character will no longer turn green when hit by acid or poison, so watch out!
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Apprentice
Member # 7501
Profile #6
NEVER MIND
I didnt put the
;
lol...
begindefinecreature 49;
cr_name = "Shock Trooper";
cr_graphic_template = 150;
cr_max_health = 28;
cr_max_energy = 20;
cr_sound_when_slain = 106;
is this what im looking for for the glowy effect?
- tried doing it like this:
begindefinecreature 49;
cr_name = "Shock Trooper";
cr_graphic_template = 150;
cr_graphic_appearadj = 4;
cr_max_health = 28;
cr_max_energy = 20;
cr_sound_when_slain = 106;
but my cahr stayed the same, and my other creations had a fuzy image...
was it the:
;
that messed it up?, i dont know if i put it in...
(working better now that i removed the line...)

[ Tuesday, February 27, 2007 14:58: Message edited by: TAKE ALL ]

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previous display name was TAKE ALL
SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape
Posts: 41 | Registered: Sunday, September 17 2006 07:00
Councilor
Member # 6600
Profile Homepage #7
Yes, that's what it should look like. You definitely need the ; (in fact, I'm not sure it will work at all without it). Hmm. If you copied it straight out of my post, try typing it in by hand. The scripts can be ridiculously picky sometimes.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00