Servile Won't Move Out of My Way

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AuthorTopic: Servile Won't Move Out of My Way
Apprentice
Member # 3830
Profile #0
I am in Belik's Inn, a Shade followed me to the Inn and the Servile Warrior moved to the doorway to defend. We killed the Shade but now the Servile is in the doorway and I can't get back out. Is there someway to get the Servile to move, I have tried different things but nothing is working, and I really don't want to go back to the previous save I have done too much in the meantime and don't want to lose all that I have accomplished.
Posts: 1 | Registered: Sunday, December 28 2003 08:00
Infiltrator
Member # 3040
Profile #1
Use the "exitzone" cheat.

(Type shift-D to enter a cheat, then type exitzone)

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5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Shock Trooper
Member # 3716
Profile #2
Can you kill him?

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"Inspiration comes from hard work" -Charles Baudelaire.
Posts: 292 | Registered: Sunday, November 23 2003 08:00
Agent
Member # 1104
Profile Homepage #3
Why would you? Only if you want the town hostile towards you...

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #4
I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once.

[ Friday, January 02, 2004 15:56: Message edited by: USA-se Xenerali-boariku CUSITURA ]

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Lifecrafter
Member # 54
Profile #5
Originally posted by USA-se Xenerali-boariku CUSITURA:
I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once.

That depends on the town's crime tolerance. Drypeak has a tolerance of 7, while Belik's Crossing has a tolerance of 2; lower numbers mean less tolerance. No area in Geneforge 2 has a tolerance above 8. Therefore, Belik's Crossing will probably turn hostile if you do that; I don't know how much each crime counts for.

(556)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Bob's Big Date
Member # 3151
Profile Homepage #6
For all I can see, the only crimes seem to be stealing and physical harm, and they seem to count for just as much.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Fire! Fire! Fire! Fire!
Member # 919
Profile #7
How do you know the tolerance numbers?

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And though the musicians would die, the music would live on in the imaginations of all who heard it.
-The Last Pendragon

Polaris = joy.

In case of emergency, break glass.
Posts: 3351 | Registered: Saturday, April 6 2002 08:00
Agent
Member # 1104
Profile Homepage #8
The scripts in the Data folder.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
FAQSELF
Member # 3
Profile #9
Geneforge 2 also has the crystal-use does not count as an attack bug, which could be exploited to remove this servile here as well.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Bob's Big Date
Member # 3151
Profile Homepage #10
Geneforge 3 needs a 'push' command, I think; kinda like Fallout 2's, to prevent this from being necessary.
Alternatively, you could love the servile and stroke him and listen to his ideas and perhaps he might move.

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Canned
Member # 4042
Profile #11
Er.......Custer you missed something :rolleyes: :rolleyes:

These are the three crimes
Stealing (If someone sees you.)
Attacking someone (No suprises there!)
Killing livestock (etc.Ornks)

You missed the last one :rolleyes: ;)
Posts: 78 | Registered: Saturday, February 28 2004 08:00
Shake Before Using
Member # 75
Profile #12
Ornks are people too.

EDIT : Also, don't bump topics from two months ago. -_________-

[ Thursday, March 04, 2004 13:43: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00