Servile Won't Move Out of My Way
Author | Topic: Servile Won't Move Out of My Way |
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Apprentice
Member # 3830
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written Friday, January 2 2004 05:10
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I am in Belik's Inn, a Shade followed me to the Inn and the Servile Warrior moved to the doorway to defend. We killed the Shade but now the Servile is in the doorway and I can't get back out. Is there someway to get the Servile to move, I have tried different things but nothing is working, and I really don't want to go back to the previous save I have done too much in the meantime and don't want to lose all that I have accomplished. Posts: 1 | Registered: Sunday, December 28 2003 08:00 |
Infiltrator
Member # 3040
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written Friday, January 2 2004 11:34
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Use the "exitzone" cheat. (Type shift-D to enter a cheat, then type exitzone) -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Shock Trooper
Member # 3716
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written Friday, January 2 2004 12:58
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Can you kill him? -------------------- "Inspiration comes from hard work" -Charles Baudelaire. Posts: 292 | Registered: Sunday, November 23 2003 08:00 |
Agent
Member # 1104
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written Friday, January 2 2004 13:33
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Why would you? Only if you want the town hostile towards you... -------------------- Austrian Alex Posts: 1307 | Registered: Tuesday, May 7 2002 07:00 |
Bob's Big Date
Member # 3151
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written Friday, January 2 2004 15:55
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I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once. [ Friday, January 02, 2004 15:56: Message edited by: USA-se Xenerali-boariku CUSITURA ] -------------------- The biggest, the baddest, and the fattest. Posts: 2367 | Registered: Friday, June 27 2003 07:00 |
Lifecrafter
Member # 54
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written Saturday, January 3 2004 16:46
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Originally posted by USA-se Xenerali-boariku CUSITURA: I recall you being able to shoot one person for free, and the next one turning the town hostile. I did this to make guards in Drypeak fight each other once. That depends on the town's crime tolerance. Drypeak has a tolerance of 7, while Belik's Crossing has a tolerance of 2; lower numbers mean less tolerance. No area in Geneforge 2 has a tolerance above 8. Therefore, Belik's Crossing will probably turn hostile if you do that; I don't know how much each crime counts for. (556) Posts: 726 | Registered: Wednesday, October 3 2001 07:00 |
Bob's Big Date
Member # 3151
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written Saturday, January 3 2004 17:55
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For all I can see, the only crimes seem to be stealing and physical harm, and they seem to count for just as much. -------------------- The biggest, the baddest, and the fattest. Posts: 2367 | Registered: Friday, June 27 2003 07:00 |
Fire! Fire! Fire! Fire!
Member # 919
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written Saturday, January 3 2004 18:54
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How do you know the tolerance numbers? -------------------- And though the musicians would die, the music would live on in the imaginations of all who heard it. -The Last Pendragon Polaris = joy. In case of emergency, break glass. Posts: 3351 | Registered: Saturday, April 6 2002 08:00 |
Agent
Member # 1104
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written Saturday, January 3 2004 19:04
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The scripts in the Data folder. -------------------- Austrian Alex Posts: 1307 | Registered: Tuesday, May 7 2002 07:00 |
FAQSELF
Member # 3
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written Sunday, January 4 2004 13:11
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Geneforge 2 also has the crystal-use does not count as an attack bug, which could be exploited to remove this servile here as well. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Bob's Big Date
Member # 3151
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written Sunday, January 4 2004 13:49
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Geneforge 3 needs a 'push' command, I think; kinda like Fallout 2's, to prevent this from being necessary. Alternatively, you could love the servile and stroke him and listen to his ideas and perhaps he might move. -------------------- The biggest, the baddest, and the fattest. Posts: 2367 | Registered: Friday, June 27 2003 07:00 |
Canned
Member # 4042
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written Thursday, March 4 2004 07:17
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Er.......Custer you missed something :rolleyes: :rolleyes: These are the three crimes Stealing (If someone sees you.) Attacking someone (No suprises there!) Killing livestock (etc.Ornks) You missed the last one :rolleyes: ;) Posts: 78 | Registered: Saturday, February 28 2004 08:00 |
Shake Before Using
Member # 75
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written Thursday, March 4 2004 13:42
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Ornks are people too. EDIT : Also, don't bump topics from two months ago. -_________- [ Thursday, March 04, 2004 13:43: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |