editing stuff

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AuthorTopic: editing stuff
Apprentice
Member # 6669
Profile #0
Can someone give me a step-by-step way to edit things in Geneforge 3? I can't even figure out how to get into the script editor.
Thanks! :confused:
Posts: 1 | Registered: Monday, January 9 2006 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
Step 1: Learn BoA scripting.

Step 2: Extrapolate that to GF3 scripting. :P

I joke, but this is more or less what one ought to do. There is no script editor. The scripts are text files in the GF3 Files folder (at the bottom, after all the saved games). There is no documentation. There are no online guides. The closest thing is documentation for BoA.

EDIT: I suppose it also bears saying that you're not actually supposed to edit GF3. That's why there's no documentation for how to do it.

[ Monday, January 09, 2006 23:01: Message edited by: Kelandon ]

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Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Councilor
Member # 6600
Profile Homepage #2
The data file is also real tempermental. You can screw up the game real fast if you don't do it just right.

Dikiyoba hasn't tried to edit G3, but Dikiyoba's experience with editing items in G2 has taught Dikiyoba that it's not a good idea.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 6581
Profile Homepage #3
Dikiyoba it's right. Me too haven't a good experience with editing...

[ Thursday, January 12, 2006 04:01: Message edited by: MagmaDragoon ]

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Agent
Member # 5814
Profile #4
If you tell us exactly what you want to edit and a point in the game where it occurs, some of the BoA designers could at least try to help you. But there's really no step-by-step guide to editing things in general.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Apprentice
Member # 6525
Profile #5
I wanted to edit my stats so i saved up skill points and used a memory scanner to change the address to 250 skill points. i wouldn't reccommend this as it can wreck your game but you could try this

cheat o'matic

please dont blame me if your game crashes
Posts: 11 | Registered: Tuesday, December 6 2005 08:00
Apprentice
Member # 5232
Profile #6
oops

[ Wednesday, January 18, 2006 06:29: Message edited by: personfromhell ]

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Dying tickles
Posts: 13 | Registered: Thursday, November 25 2004 08:00
Apprentice
Member # 5232
Profile #7
go to scripts folder and open "canister.txt"
change (last part of page)
been_used = 1;
set_state(3);
break;

to
been_used = 0;
set_state(2);
break;

it makes canisters reusable

this may only work for gf2 though

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Dying tickles
Posts: 13 | Registered: Thursday, November 25 2004 08:00
Infiltrator
Member # 5566
Profile #8
I already did that Here
Posts: 507 | Registered: Tuesday, March 1 2005 08:00