editing stuff
Author | Topic: editing stuff |
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Apprentice
Member # 6669
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written Monday, January 9 2006 22:09
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Can someone give me a step-by-step way to edit things in Geneforge 3? I can't even figure out how to get into the script editor. Thanks! :confused: Posts: 1 | Registered: Monday, January 9 2006 08:00 |
Off With Their Heads
Member # 4045
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written Monday, January 9 2006 23:00
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Step 1: Learn BoA scripting. Step 2: Extrapolate that to GF3 scripting. :P I joke, but this is more or less what one ought to do. There is no script editor. The scripts are text files in the GF3 Files folder (at the bottom, after all the saved games). There is no documentation. There are no online guides. The closest thing is documentation for BoA. EDIT: I suppose it also bears saying that you're not actually supposed to edit GF3. That's why there's no documentation for how to do it. [ Monday, January 09, 2006 23:01: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Councilor
Member # 6600
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written Tuesday, January 10 2006 14:19
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The data file is also real tempermental. You can screw up the game real fast if you don't do it just right. Dikiyoba hasn't tried to edit G3, but Dikiyoba's experience with editing items in G2 has taught Dikiyoba that it's not a good idea. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Agent
Member # 6581
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written Thursday, January 12 2006 04:01
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Dikiyoba it's right. Me too haven't a good experience with editing... [ Thursday, January 12, 2006 04:01: Message edited by: MagmaDragoon ] -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Agent
Member # 5814
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written Thursday, January 12 2006 14:48
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If you tell us exactly what you want to edit and a point in the game where it occurs, some of the BoA designers could at least try to help you. But there's really no step-by-step guide to editing things in general. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Apprentice
Member # 6525
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written Tuesday, January 17 2006 01:51
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I wanted to edit my stats so i saved up skill points and used a memory scanner to change the address to 250 skill points. i wouldn't reccommend this as it can wreck your game but you could try this cheat o'matic please dont blame me if your game crashes Posts: 11 | Registered: Tuesday, December 6 2005 08:00 |
Apprentice
Member # 5232
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written Wednesday, January 18 2006 06:17
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oops [ Wednesday, January 18, 2006 06:29: Message edited by: personfromhell ] -------------------- Dying tickles Posts: 13 | Registered: Thursday, November 25 2004 08:00 |
Apprentice
Member # 5232
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written Wednesday, January 18 2006 06:18
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go to scripts folder and open "canister.txt" change (last part of page) been_used = 1; set_state(3); break; to been_used = 0; set_state(2); break; it makes canisters reusable this may only work for gf2 though -------------------- Dying tickles Posts: 13 | Registered: Thursday, November 25 2004 08:00 |
Infiltrator
Member # 5566
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written Wednesday, January 18 2006 16:19
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I already did that Here Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |