better walkthru with prose and what I did
Author | Topic: better walkthru with prose and what I did |
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Apprentice
Member # 12796
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written Friday, February 1 2008 10:08
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area ;Crumbling Docks After crawling ashore I got used to my new surroundings. Three jars were nearby, hopefully containing some useful information but alas, they were empty. After a few minutes wandering along the shore a building appears. Inside a tunic and basket are immediately visible. I wear the tunic but the basket doesn't seem useful. The S room has 3 cabinets. Inside I find bones, javelins, a bowl, and a spoon. It is interesting to note that soon I will be like the bones. A scary thought. I decide that the javelins would be a good weapon. When hungry the bowl and spoon could be good, but not now. As I walk past the W door it opens automatically. I find a shaper canister, my first one. It is unrecognizable in this form but similar to home ones. Often Shapers use these to help increase the shaper powers As I break the jar open and the living goo engulfs my hands nothing seems to have changed.(firebolt=0->1) Maybe I am not powerful enough to use them. The W room has a cloak on the ground. It wasn't even put away properly; I wear it. A few(12) coins are on the table. They could be useful. A cabinet here has nothing but a brass key.{ruined docks key} It could be useful. The building seems to have nothing more a value so I leave an continue along the shore. I enter a small passage in the wall and notice that I can create a small flame from my fingers and even shoot it across the air. Maybe the canister helped my magic but took a while to take effect. I get to a clearing with 2 more passages surrounded by large walls. Two jars are present. One only has rocks but the other has a pod filled with an odd liquid. I realize it is a healing pod. I can drink it to heal my if damaged. I quickly go to the E passage. There is nothing but bushes and trees except for a few thorns on the ground. They are baton thorns. Good weapons, if I had a baton to launch them with. The larger area from the clearing has a small room and a closed door. I can't find a way to open it but sometimes levers are around to help. The room does have such a lever! It look locked but the brass key {ruined docks key} works. A table has a dagger on it. Right now though the javelins seem more helpful I look inside the cabinet. Another tunic and a wooden shield are there. I can equip the shield but the tunic goes into my pack. On the other side or the big door is another room. Beds and a table are present but I like the 2 cabinets. More useless tunics and dagger are inside but the 6 javelins are helpful. After I exit the room I meander around the walls of the ruins until a empty jar is in sight, as well as a fork. The right(he is backwards so E direction) has several broken jars and one the isn't containing an h-pod. More meandering leads me to a larger building and a hidden passage behind it. I avoid the small way and enter the big building. It is an inn. Why would an inn be on a barred island. Well I am here so I give a look-see. The tables have more bowls and spoons while the ground has a cooking pit. There is nothing here so I go to the bedrooms. The big one to the NW has a nice cabinet with a wearable robe and belt inside. They could help protect me from danger here. Unfortunately I can't wear both the cloak and robe. I will therefore take off the cloak since the robe offers better protection. The first smaller room has nothing but a lever. It seems to control a farther back room, perhaps a storeroom. The storeroom has only 2 jars with 2*h-pods inside, useful. The rest of the inn has a smaller pantry with nothing good inside. As I exit the inn I enter a vary large open area and my first creation here. Several(10) ornks are around me. [They are just like a combination of cows and pigs.] If this island was abandoned along time ago the how could these be here. They don't live that long. I could kill them and get there meat but I try not to kill things if I don't need to. I search the are to find any help. I only see a building to the NE of the area. The foyer has nothing but the outer room has a cabinet with coins(35) and a set of 6*1 thorns inside. I also find a lever which, with my newly trained mechanic ability is easy to open. The inner room has 4*i-crystals and 2*6 more thorns on the ground. Who left them here. You would expect them to be in the cabinet which has only trash. Well icy-crystals can be used no matter where they are found. Plus the tack less time to throw than other weapons like my javelins or dagger. After a bit more looking in the large area I find a lone jar to the W. A gem! It can be sold for a bit, if there were anyone to buy it. There seems to be nothing else nearby so I go beyond the ornks and beyond the walls. Posts: 9 | Registered: Sunday, December 23 2007 08:00 |
Lifecrafter
Member # 7252
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written Friday, February 1 2008 16:41
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... Well..that was a bit odd for a walkthrough.. -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Guardian
Member # 5360
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written Friday, February 1 2008 17:43
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Seems. . . spammy. -------------------- Fear us, mortals, but never envy, for though we burn with power, our fuel is our sorrows. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
Agent
Member # 8030
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written Friday, February 1 2008 19:18
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I mistook this for a poem when I first saw this. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Lifecrafter
Member # 7557
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written Saturday, February 2 2008 06:45
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I think Episode 5 just got more potential. -------------------- "I've never owned Subterra" -Ed "XP is Win32" -Nicoa Posts: 942 | Registered: Sunday, October 8 2006 07:00 |