Closing doors

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AuthorTopic: Closing doors
Member # 5923
Profile #0
Am trying A2. Can open and unlock doors but can't close them. What is the trick? Thanks
Posts: 17 | Registered: Wednesday, June 8 2005 07:00
Member # 6600
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Dikiyoba thinks that looking at the doors will do the trick.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Law Bringer
Member # 6785
Profile #2
Move next to the door and click on it should work.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Member # 2759
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Why would you want to close doors - surely you're not planning to [sharp intake of breath] steal stuff from the poor folks of Avernum? ;) If there's a legitimate reason do tell.

To amplify previous responses, you need to stand near the door, click on the "look" button and then click on the door itself. Or, if you are using Windows, you can just right click on it.

Edit: MORE typos...

[ Sunday, May 21, 2006 22:31: Message edited by: Micawber ]

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Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Off With Their Heads
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In later games, it's useful for blocking off monsters who then can't get through the door. In A2, I think they can still open doors, though.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Member # 6600
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Yes, I remember monsters in A2 opening doors. But they don't always open doors, so sometimes closing the door is an effective strategy. If nothing else, it can be used to buy time.

Posts: 4346 | Registered: Friday, December 23 2005 08:00
Member # 5576
Profile Homepage #6
Closing the doors doesn't just slow them down; it also gives you warning. When you hear a door opening sound and you know that you didn't just open a door it's harder for the monsters to take you by surprise. I found this very useful in towns that spawn more wandering monsters.

Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00