movement points
Author | Topic: movement points |
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Apprentice
Member # 6111
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written Saturday, November 5 2005 02:50
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i just started to use plate mail on my char and hes movement went from 4 to 3 can i get it back to 4 without removing platemail? Posts: 45 | Registered: Saturday, July 16 2005 07:00 |
Master
Member # 5977
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written Saturday, November 5 2005 03:22
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Yes you can. When training, you should invest points in either defense or hardiness. i think hardiness was the one for Avernum 1 2 and 3, and denfense the one for BoA. You can look at the description of the two skills, and see by which it says something about AP. Invest in that skill. Every two invested points will reduce encumbrance with 1 point, letting your Ap rise again from 3 to 4. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Apprentice
Member # 6087
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written Saturday, November 5 2005 10:55
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Strength also works, I think. -------------------- I want...to kill...myself I want...to hang...myself I want...her to see...me die And to know...that she...has killed me. Posts: 28 | Registered: Saturday, July 9 2005 07:00 |
Apprentice
Member # 6111
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written Saturday, November 5 2005 14:51
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can i get it over 4 without items like boots of speed or haste ? Posts: 45 | Registered: Saturday, July 16 2005 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, November 5 2005 15:35
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Fast on Feet offers an occasional bonus, but that's about it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Saturday, November 5 2005 18:48
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Don't forget Quick Strike (though that's just in A3 and BoA, I believe). But then again, that takes a while to get. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Law Bringer
Member # 335
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written Saturday, November 5 2005 23:28
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I think Quick Strike first appeared in BoA. I can't recall having it in A3. —Alorael, who would like to point out the eminent utility of Haste. There's no better way to get AP! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, November 6 2005 10:31
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I thought Quick Strike just made you act sooner, not have more AP. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Sunday, November 6 2005 11:10
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I believe Quick Strike does both, but Dexterity is an easier way to act sooner. However, it appears that I was wrong and Quick Strike is only in BoA. That is, if it's in A3, I couldn't find it in my ridiculously-advanced save file. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Law Bringer
Member # 335
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written Sunday, November 6 2005 15:28
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It's only in BoA, and it gives you a chance of extra AP. I've found Fast on Feet more reliable with any level of Quick Strike that I could reasonably get with my party. —Alorael, who likes Fast on Feet a great deal. 2 attacks per round once in a while are very nice, and it makes the trick of waiting before kicking down the door even more effective. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
...b10010b...
Member # 869
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written Sunday, November 6 2005 15:37
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On the other hand, Fast on Feet gives only 1 extra AP while Quick Strike gives 2. Furthermore, Fast on Feet uses up a trait slot, while Quick Strike just takes a bunch of skill points to meet the prerequisites. The AP bonuses are also cumulative, so you can always go for both. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 4
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written Sunday, November 6 2005 21:51
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Magi can get 6AP from AP-boosting items. EDIT: Or alternatively, you could give magi high DEX to make them more difficult to hit and quicker-acting in combat. [ Sunday, November 06, 2005 21:53: Message edited by: Trrr's Mrtr ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Sunday, November 6 2005 23:42
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Several posts on this topic inadvertently posted in another thread instead of this one, quoted here for your edification: quote: -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 335
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written Monday, November 7 2005 08:59
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Oops. I ignore Quick Strike for mages because I've never gotten it for mages. I also don't give my mages Fast on Feet. While 6 AP is the critical amount for magic, it's not something I'm able to get without hasting. —Alorael, who rarely wants to cast two spells in one round with one caster anyway. He's too stingy with his spell points, and by the time he has enough to go wild, the magic usually isn't necessary. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |