movement points

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AuthorTopic: movement points
Apprentice
Member # 6111
Profile #0
i just started to use plate mail on my char and hes movement went from 4 to 3 can i get it back to 4 without removing platemail?
Posts: 45 | Registered: Saturday, July 16 2005 07:00
Master
Member # 5977
Profile Homepage #1
Yes you can. When training, you should invest points in either defense or hardiness. i think hardiness was the one for Avernum 1 2 and 3, and denfense the one for BoA. You can look at the description of the two skills, and see by which it says something about AP. Invest in that skill. Every two invested points will reduce encumbrance with 1 point, letting your Ap rise again from 3 to 4.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Apprentice
Member # 6087
Profile #2
Strength also works, I think.

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Posts: 28 | Registered: Saturday, July 9 2005 07:00
Apprentice
Member # 6111
Profile #3
can i get it over 4 without items like boots of speed or haste ?
Posts: 45 | Registered: Saturday, July 16 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #4
Fast on Feet offers an occasional bonus, but that's about it.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #5
Don't forget Quick Strike (though that's just in A3 and BoA, I believe). But then again, that takes a while to get.

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I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Law Bringer
Member # 335
Profile Homepage #6
I think Quick Strike first appeared in BoA. I can't recall having it in A3.

—Alorael, who would like to point out the eminent utility of Haste. There's no better way to get AP!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Off With Their Heads
Member # 4045
Profile Homepage #7
I thought Quick Strike just made you act sooner, not have more AP.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #8
I believe Quick Strike does both, but Dexterity is an easier way to act sooner. However, it appears that I was wrong and Quick Strike is only in BoA. That is, if it's in A3, I couldn't find it in my ridiculously-advanced save file.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Law Bringer
Member # 335
Profile Homepage #9
It's only in BoA, and it gives you a chance of extra AP. I've found Fast on Feet more reliable with any level of Quick Strike that I could reasonably get with my party.

—Alorael, who likes Fast on Feet a great deal. 2 attacks per round once in a while are very nice, and it makes the trick of waiting before kicking down the door even more effective.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
...b10010b...
Member # 869
Profile Homepage #10
On the other hand, Fast on Feet gives only 1 extra AP while Quick Strike gives 2. Furthermore, Fast on Feet uses up a trait slot, while Quick Strike just takes a bunch of skill points to meet the prerequisites. The AP bonuses are also cumulative, so you can always go for both.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BANNED
Member # 4
Profile Homepage #11
Magi can get 6AP from AP-boosting items.
EDIT: Or alternatively, you could give magi high DEX to make them more difficult to hit and quicker-acting in combat.

[ Sunday, November 06, 2005 21:53: Message edited by: Trrr's Mrtr ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
...b10010b...
Member # 869
Profile Homepage #12
Several posts on this topic inadvertently posted in another thread instead of this one, quoted here for your edification:

quote:
UBl8
Blademaster
Member # 335

The difference between 5 AP and 6 AP and even 7 AP is usually negligible. It's the difference between 4 and 5 that really makes a difference.

Explode Thuryl Now
...b10010b...
Member # 869

Wrong topic, Alorael? [Razz]

Trrr's Mrtr
Trademark
Member # 4

And you're wrong to boot. 6 AP is very significant to magi.

And, believe this or not, 9 AP is available.

Explode Thuryl Now
...b10010b...
Member # 869

Perhaps we could keep this discussion to this topic where it belongs?

(Although, TM, I'm not entirely sure how a mage would get Quick Strike in the first place, considering the prerequisites. [Razz] )

NaNoWriMo
A Very Important Date
Member # 2984

A merge/split function would be very handy for moving posts between topics. [Smile]

Jumpin' Salmon
½ Man, ½ Amazing
Member # 5755

In A2 I used Divine Warrior on my mage and managed to have 12 AP. Not sure how though, and it only lasted a couple of rounds before he was back to two spells, and then 1.

It was probably because I used the character editor to gawd the party. Yeah.

Explode Thuryl Now
...b10010b...
Member # 869

The reason for that is that Divine Warrior gives the Divine Aid status effect, which doubles your AP. But as I said, this belongs in the other topic. *points in the direction of my previous post*


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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Law Bringer
Member # 335
Profile Homepage #13
Oops.

I ignore Quick Strike for mages because I've never gotten it for mages. I also don't give my mages Fast on Feet. While 6 AP is the critical amount for magic, it's not something I'm able to get without hasting.

—Alorael, who rarely wants to cast two spells in one round with one caster anyway. He's too stingy with his spell points, and by the time he has enough to go wild, the magic usually isn't necessary.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00