Avernum new Ideas
Author | Topic: Avernum new Ideas |
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BANNED
Member # 4227
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written Saturday, April 10 2004 18:27
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has anyone got any improvements that could make blades of avernum better or would you like to keep it the same. I personally would like to see less friendly spiders. They're so annoying!!!!! :rolleyes: -------------------- who farted? Posts: 20 | Registered: Friday, April 9 2004 07:00 |
Law Bringer
Member # 335
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written Saturday, April 10 2004 19:56
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The towns, monsters, plot, and dialogue all vary by scenario, of course. The GIFTS will probably figure prominently in very few. —Alorael, who would like to see more entirely unforeseen plot twists. More specifically, he'd like to see them only in hindsight. They're unforeseen, after all. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 2711
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written Monday, April 12 2004 04:03
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why would anyone hate the Giant intellingent friendly talking spiders? they're always so nice and they think you're cute, they are, after all, Spiderweb's signature thingy, in every game they are there. about BOA not much to improve, 's'all good scenarios...we have yet to see, RoR wasnt terror's martyr's ubermegasuperb masterpeice the scenario editor however, could be made much more practical and easy to use, for example a node-maker with a list like: Node options healing/damage party skill increase/decrease special message other etc etc and then it would come up with a page where it would ask for the changes example: increase/decrease party stats to: (1,2,3,4,1-2,1-3, 1-4) skill:sharpshooting amount: -1 believe it or not, i liked the BoE scen editor more Posts: 126 | Registered: Wednesday, February 26 2003 08:00 |
BANNED
Member # 4
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written Monday, April 12 2004 08:19
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The BoA editor is way too easy to make stupid mistakes in. On the flip-side, it's now possible to do so many more things. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |