Avernum new Ideas

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AuthorTopic: Avernum new Ideas
BANNED
Member # 4227
Profile #0
has anyone got any improvements that could make blades of avernum better or would you like to keep it the same. I personally would like to see less friendly spiders. They're so annoying!!!!! :rolleyes:

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who farted?
Posts: 20 | Registered: Friday, April 9 2004 07:00
Law Bringer
Member # 335
Profile Homepage #1
The towns, monsters, plot, and dialogue all vary by scenario, of course. The GIFTS will probably figure prominently in very few.

—Alorael, who would like to see more entirely unforeseen plot twists. More specifically, he'd like to see them only in hindsight. They're unforeseen, after all.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 2711
Profile #2
why would anyone hate the Giant intellingent friendly talking spiders? they're always so nice and they think you're cute, they are, after all, Spiderweb's signature thingy, in every game they are there.

about BOA not much to improve, 's'all good

scenarios...we have yet to see, RoR wasnt terror's martyr's ubermegasuperb masterpeice

the scenario editor however, could be made much more practical and easy to use, for example a node-maker with a list like:

Node options

healing/damage
party skill increase/decrease
special message
other

etc etc

and then it would come up with a page where it would ask for the changes example:

increase/decrease party stats
to: (1,2,3,4,1-2,1-3, 1-4)
skill:sharpshooting
amount: -1

believe it or not, i liked the BoE scen editor more
Posts: 126 | Registered: Wednesday, February 26 2003 08:00
BANNED
Member # 4
Profile Homepage #3
The BoA editor is way too easy to make stupid mistakes in.

On the flip-side, it's now possible to do so many more things.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00