Scripting
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Author | Topic: Scripting |
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Shock Trooper
Member # 52
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written Wednesday, December 10 2003 00:49
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Tiny Alien Beasts? I only remember Alien Beasts from the original BoE VoDT, and that they were nearly impossible to kill, and there were masses of them. -------------------- Behind, the sea of time and space roars and follows swiftly Posts: 280 | Registered: Wednesday, October 3 2001 07:00 |
Warrior
Member # 1460
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written Saturday, December 13 2003 21:54
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Can we make new creatures, or are we stuck with the ones already in the game? -------------------- If you don't drink milk from your mother, why drink it from a cow? Posts: 72 | Registered: Monday, July 8 2002 07:00 |
Triad Mage
Member # 7
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written Sunday, December 14 2003 04:14
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You can create new creatures. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 1451
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written Sunday, December 14 2003 08:42
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quote:Waahooooo! I suppose you can make custom items too? -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Lifecrafter
Member # 3608
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written Sunday, December 14 2003 09:19
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Considering that you could do that in BoE, yes, you can very much be creating new items in BoA. Use common sense, kthxbai. -------------------- The Great Mister kommari@gmail.com[/url] Posts: 972 | Registered: Tuesday, October 28 2003 08:00 |
Warrior
Member # 1451
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written Monday, December 15 2003 06:11
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There's another problem: Slings. I'd like to make a scenario in which I would include sling based weapons (Well, i could make modern firearms if i had sling-like weapons, I'd just use diffrent graphics for slings and rocks). Would that be possible?? Or more importantly, will Mr Vogel do it? -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
Law Bringer
Member # 335
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written Monday, December 15 2003 13:41
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Slings may appear again. They weren't in Exile, but they were in BoE. Nethergate had slings, so it can't require much programming. You can make custom graphics for items, but not for the missiles. Rocks look something like bullets anyway. —Alorael, who doesn't think it would be too hard to make a new misile weapon even without slings. Just give a throwing weapon the "returning" ability (if you can), change the graphic, and voila. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shock Trooper
Member # 60
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written Monday, December 15 2003 17:58
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quote:What'd you do, take a lvl 5 party down there? I think my party was around lvl 12-16, reasonably equipped (with only that scenario's stuff), and not hacked/cheated (if you can even do that in BoE[it's been a while]), and I had very little trouble at all. The high frequency was annoying, but not overwhelming. -------------------- "Insanity is okay, but stupidity is inexcusable." -Kenda Nicole Brand Jacob say, "Man who smoke pot, choke on handle." -Jacob Doran Posts: 202 | Registered: Thursday, October 4 2001 07:00 |
Agent
Member # 2820
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written Monday, December 15 2003 19:15
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A real challenge would be E3 alien beasts down there, as I have already said. You can look at BoE for an idea of what will definately be possible. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Warrior
Member # 1451
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written Monday, December 22 2003 16:05
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yet another problem (yes, im very good at making them): will there be an option that certian items alter unarmed damage (bare fists)? See, i want to make a firearm with a mounted dagger(dunno what you call those in english) so it would be used sorta like a melee and a ranged weapon at the same time... i just hope that made sense... -------------------- I am pleased to make contact with your entities. Posts: 123 | Registered: Sunday, July 7 2002 07:00 |
...b10010b...
Member # 869
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written Monday, December 22 2003 17:16
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It's called a bayonet. As for how you'd implement it, hmm. Not sure if this will be possible, but you might be able to make a ranged weapon that can be turned into a melee weapon and back by using it. Or maybe a melee weapon that can be used to fire a projectile? [ Monday, December 22, 2003 17:17: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 335
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written Monday, December 22 2003 20:20
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The easy solution is just to make two weapons, one ranged and one melee. Call them gun and bayonet. You could even run a recurring script to check that no character is using one without the other, although most guns can be used without bayonets and one could theoretically use a bayonet alone as an awkward knife. —Alorael, who would otherwise advise a recurring script checking that if one is wielded, so is the other. Annoying, but it will probably work. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shock Trooper
Member # 52
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written Tuesday, December 23 2003 00:57
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quote:I forget, but I was (am?) arguably the world's worst, lamest, weakest RPG fighter. I like to think I am getting better, but... ;) -------------------- Behind, the sea of time and space roars and follows swiftly Posts: 280 | Registered: Wednesday, October 3 2001 07:00 |
Apprentice
Member # 3809
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written Tuesday, December 23 2003 16:23
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i have faith in what Jeff gives us to work with even if it is a little off based. -------------------- Hold fast young one, there is danger all about. He who holds the light of himself within will never shed light on anything, especially the evil minions that roam freely about at night. Posts: 23 | Registered: Sunday, December 21 2003 08:00 |
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