Scripting tutorials?
Author | Topic: Scripting tutorials? |
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Apprentice
Member # 6434
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written Thursday, November 2 2006 13:06
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I'm pretty good with the scenario editor itself, but when it comes to scripting, I'm like, uber-n00b. The manuals describes stuff like calls and stuff, but what I don't understand is how I put that stuff into a script. Does anybody know of some tutorials or something for basic BoA scripting? (and I mean really basic :confused: ). -------------------- Click here if you dare. Posts: 3 | Registered: Saturday, October 29 2005 07:00 |
Guardian
Member # 6670
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written Thursday, November 2 2006 13:25
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Basic Scripting For Complete Beginners, by Kelandon. Also, you'll find Kelandon's link page here, and Spiderweb's link page here (there's a lot of overlap). Additionally, once you get the hang of it, don't leave home without the Script Reference Guide. Finally, if you have any more questions, direct them to the Blades of Avernum Editor forum, where a host of pathologically helpful people will attack you with answers. -------------------- (By the way, it looks like someone messed around with the editing on the Reference.) Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Agent
Member # 27
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written Thursday, November 2 2006 17:09
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There's no easy way to do this, you just have to start from the ground up. Read the scripting chapter in the Editor Docs (it will require basic logic), and look at other people's scripts. Eventually scripting will start to make sense to you. What you really need is commitment. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Shaper
Member # 7472
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written Thursday, November 2 2006 17:15
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And if you're really, really stuck, you can always post here. EDIT: Actually, if it's something to do with scripting, it might be better to post it in the Blades of Avernum Editor Forum. [ Thursday, November 02, 2006 17:18: Message edited by: Nioca ] -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Lifecrafter
Member # 6193
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written Thursday, November 2 2006 17:46
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Read the things listed above, as well as Eric Westra's BoA Cookbook (hosted by Kelandon at his page) Once you know enough about scripting to understand what you're looking at you can open up some the scripts to see how things work. The prepackaged scenarios are a safe bet, since opening up a complex scenario like Canopy could just be confusing, and opening up a scenario by a poor or sloppy scripter (*cough* me *cough*) would most likely teach you poor scripting. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, November 2 2006 21:51
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The HLPM has a fair number of comments guiding you to what each state is supposed to be doing, and Exodus has a lot of towns with fairly basic scripts (especially the early ones), so it would not be a bad idea to look at a couple of my scenarios. Start making a scenario, a really basic, terrible one, and play around a lot with stuff. Try to create dialogue and basic message boxes. You will make a lot of bad mistakes and create horrible errors. Then, once you feel that you've gotten the hang of it, start a real scenario. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |