Macintosh editor updated.

AuthorTopic: Macintosh editor updated.
Board Administrator
Member # 1
Profile Homepage #0
I just updated the Macintosh version of the editor to v1.1.1. This fix should remove a crash happening with OS X 10.4. If it doesn't help, please drop me a note and I'll try again.

For people working on homebrew editors, the change was in the procedure cd_kill_dialog in dlogtool.c.

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Shock Trooper
Member # 4557
Profile #1
Does anyone using the 3D Editor experience this problem?
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #2
More to the point, perhaps, is anyone using 10.4 yet?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
By Committee
Member # 4233
Profile #3
Ha! Like anyone here has $100 to drop on an OS upgrade. :)
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Warrior
Member # 4710
Profile #4
Well, actually, some of us actually are using 10.4, and it rocks. Spotlight and Dashboard to the rescue!

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Life is short. Use a Mac.
Posts: 85 | Registered: Wednesday, July 14 2004 07:00
Infiltrator
Member # 5566
Profile #5
quote:
Originally written by Andrew Miller:

Ha! Like anyone here has $100 to drop on an OS upgrade. :)
Actually my upgrade is on the way :P
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
By Committee
Member # 4233
Profile #6
Hmph. Your folks must be generous.

Strictly speaking, though, is it really a necessary upgrade?
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Shaper
Member # 5437
Profile #7
I'm at 10.3.9, and I'm going to wait until 10.4 has been out for a little while. Most of the upgrades are cosmetic, and new systems can have problems when they are first released.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Shock Trooper
Member # 4557
Profile #8
On another note, does anyone not have support for OpenGL?

It appears wxWidgets isn't quite as usefull as I had hoped in the graphical arena, and I am contemplating using OpenGL for this part of the editor.
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Warrior
Member # 250
Profile #9
quote:
Originally written by KernelKnowledge12:

Does anyone using the 3D Editor experience this problem?
Well I'm not sure if its the same bug that the new editor fixed but I've run into a big bug running the 3D editor under 10.4. Whenever I try to load a different outdoor section or load a different town the 3d editor crashes. The editor spiderweb just released doesn't have that problem.
Posts: 61 | Registered: Saturday, November 3 2001 08:00
Shock Trooper
Member # 4557
Profile #10
I'll fix it as soon as I can, and hopefully there'll be a release for download tomorrow.

EDIT:

(Nevermind)

[ Tuesday, June 14, 2005 10:08: Message edited by: KernelKnowledge12 ]
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Shock Trooper
Member # 4557
Profile #11
Linthar -
What version of the 3D editor are you using? I looked at Jeff's/Isaac's code and they are near identical. Either Jeff didn't make the change where he said he did, or either Notus or Isaac made the change already.

[ Wednesday, June 15, 2005 02:49: Message edited by: KernelKnowledge12 ]
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Warrior
Member # 250
Profile #12
I'm using version 1.02b5 which when I looked at source forge seemed to be the latest version. I'm not entirely sure that my problems are related to me upgrading to 10.4 as I seem to be the only one experiencing this trouble.
Posts: 61 | Registered: Saturday, November 3 2001 08:00
Shock Trooper
Member # 4557
Profile #13
You might be the first person using the editor and 10.4 together.

I don't have a Mac, and as of now it seems safe to say that I'm the only person working with any of the editors' source code, so I may not be able to help too much, but I'll do what I can.

Did you get an error message or did it just crash? What were you doing right before it crashed? Did you just hit 'Ok" on a dialog button, and the program crashed? If so, try doing some other things that require a dialog box and tell me if they cause the program to crash too.

[ Wednesday, June 15, 2005 05:04: Message edited by: KernelKnowledge12 ]
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Warrior
Member # 250
Profile #14
Ok I took a look at when the editor crashs. It seems that whenever a dialog box is opened, doing anything that closes it (pressing ok or cancle) causes the program to crash. Upon closing the dialog box, the editor will just suddenly close, and I get a message saying The application 3d blades of avernum editor has unexpectly quit. One of the options from their is a report button which provides me with the following data although I have no idea if its any use.

Date/Time: 2005-06-15 10:13:58.054 -0400
OS Version: 10.4.1 (Build 8B15)
Report Version: 3

Command: 3D Blades of Avernum Editor
Path: /Games/Blades of Avernum v1.0/Blades of Avernum Files/3D Blades of Avernum Editor.app/Contents/MacOS/3D Blades of Avernum Editor
Parent: WindowServer [62]

Version: v1.02b5 (v1.02b5)

PID: 515
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x76317731

Thread 0 Crashed:
0 com.apple.HIToolbox 0x931feeb8 GetDialogWindow + 140
1 com.spidweb.BoA3DEditor 0x00032e08 cd_kill_dialog(short, short) + 276 (crt.c:300)
2 com.spidweb.BoA3DEditor 0x000409cc pick_out(location, short, short) + 248 (crt.c:300)
3 com.spidweb.BoA3DEditor 0x000317cc handle_outdoor_menu(int) + 160 (crt.c:300)
4 com.spidweb.BoA3DEditor 0x00030d94 handle_menu_choice(long) + 208 (crt.c:300)
5 com.spidweb.BoA3DEditor 0x00030be0 Handle_One_Event() + 336 (crt.c:300)
6 com.spidweb.BoA3DEditor 0x000308bc main + 252 (crt.c:300)
7 com.spidweb.BoA3DEditor 0x000085a4 _start + 392 (crt.c:267)
8 dyld 0x8fe01048 _dyld_start + 60

Thread 1:
0 libSystem.B.dylib 0x9000a778 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000a6bc mach_msg + 60
2 com.unsanity.ape 0xc0002bf4 __ape_internal + 3300 (icplusplus.c:27)
3 com.unsanity.ape 0xc0001a08 __ape_agent + 64 (icplusplus.c:27)
4 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96

Thread 2:
0 libSystem.B.dylib 0x9000a778 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000a6bc mach_msg + 60
2 com.apple.CoreFoundation 0x9074a4d8 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x90749ddc CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x913a535c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x913a50fc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9002f68c kevent + 12
1 com.apple.DesktopServices 0x9278bad8 TFSNotificationTask::FSNotificationTaskProc(void*) + 56
2 ...ple.CoreServices.CarbonCore 0x90b387d0 PrivateMPEntryPoint + 76
3 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96

Thread 4:
0 libSystem.B.dylib 0x9002ca98 semaphore_wait_signal_trap + 8
1 libSystem.B.dylib 0x9003127c pthread_cond_wait + 508
2 ...ple.CoreServices.CarbonCore 0x90b389c0 MPWaitOnQueue + 224
3 com.apple.DesktopServices 0x9278c330 TNodeSyncTask::SyncTaskProc(void*) + 108
4 ...ple.CoreServices.CarbonCore 0x90b387d0 PrivateMPEntryPoint + 76
5 libSystem.B.dylib 0x9002c3d4 _pthread_body + 96

Thread 0 crashed with PPC Thread State:
srr0: 0x931feeb8 srr1: 0x0000d030 vrsave: 0x00000000
cr: 0x48800444 xer: 0x00000000 lr: 0x931feeb0 ctr: 0x931fee2c
r0: 0x931feeb0 r1: 0xbffff790 r2: 0x00000000 r3: 0x76317731
r4: 0x00000000 r5: 0x01800000 r6: 0x004a0861 r7: 0x0000a082
r8: 0x00000001 r9: 0x0015f318 r10: 0x00001410 r11: 0x0005cfc4
r12: 0x931fee2c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffba8 r27: 0x00164996
r28: 0x001649a4 r29: 0x004095e0 r30: 0xa3139550 r31: 0x931fee34

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Model: PowerMac8,2, BootROM 5.2.5f1, 1 processors, PowerPC G5 (3.0), 2 GHz, 512 MB
Graphics: ATI Radeon 9600, ATY,RV351, AGP, 128 MB
Memory Module: DIMM0/J4000, 512 MB, DDR SDRAM, PC3200U-30330
AirPort: AirPort Extreme, 3.6f2 (3.90.34.0.p3)
Modem: Jump, , V.92, Version 1.0,
Bluetooth: Version 1.6.0f2, 2 service, 0 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD1600JD-40HBC0, 149.05 GB
Parallel ATA Device: MAT****ADVD-R UJ-845,
USB Device: Bluetooth HCI, , Up to 12 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Compaq Mouse, COMPAQ, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Hub, , Up to 12 Mb/sec, 500 mA
USB Device: Back-UPS ES 350 FW:800.e5.D USB FW:e5, APC, Up to 1.5 Mb/sec, 500 mA
USB Device: USBHS MultiSlot Reader, , Up to 480 Mb/sec, 500 mA
Posts: 61 | Registered: Saturday, November 3 2001 08:00
Shock Trooper
Member # 4557
Profile #15
This is incredibly usefull!! I'll see if I can fix it, but I won't be able to actually build it into a program, so I'll probably have to ask someone to do this.
Posts: 264 | Registered: Wednesday, June 16 2004 07:00
Shock Trooper
Member # 4557
Profile #16
I think I found the bug, but I can't actually test it, since I don't have a Mac, which means you'll have to help me out. First things first, can you build the code yourself? If not PM me your email address or email me through sourceforge, so I can give you some instructions.
Posts: 264 | Registered: Wednesday, June 16 2004 07:00