Some very basic questions by a very beginner
Author | Topic: Some very basic questions by a very beginner |
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Apprentice
Member # 2312
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written Friday, May 6 2005 14:18
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Hello folks, 1. How should I place the end_scenario, when I don't use Warrior's Glove? 2. Simply placing "Set Wandering Monster Points" and putting monsters in "Outdoor Wandering Encounter" do not look like creating monsters at all. What else should I do? 3. As for cordinates, where does X and Y start, from lower left or upper left? Posts: 21 | Registered: Monday, December 2 2002 08:00 |
Off With Their Heads
Member # 4045
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written Friday, May 6 2005 15:54
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1. This depends on how your scenario ends. 2. Those wandering monsters are randomly generated on occasion. If you want monster encounters that show up exactly once and pop up in the editor (if you're using the 3D one, anyway), use "Outdoor Preset Encounters." 3. Upper left. You can see the coordinates in the editor, just under the tool buttons and the drawing mode. [ Friday, May 06, 2005 15:55: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
BANNED
Member # 4
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written Friday, May 6 2005 19:48
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Another suggestion as well- try not to use Warrior's Grove. It's just a poor idea in general. Learn to make your own towns. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Agent
Member # 4506
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written Saturday, May 7 2005 00:24
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Place the end_scenario call at the end of your scenario, where you've tied everything up. Also place one either in a special item (so the player can leave at any time), or in your starting time. Like this: ^ That's a simple code for ending a scenrio when you've won it. ^ That above code is a sample for how to make you leave a scenario without winning (from hte starting town etc.) Hope this helps! - Archmagi Micael P.S. When I started UNDEAD VALLEY, I used Warrior's grove. I use it now for an ending, cause the town really sucks in a user-created scenario! -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Apprentice
Member # 2312
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written Sunday, May 8 2005 00:23
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Hello folks, Thank you for your help. I may refresh my try to make a new scenario with it. By the way, one thing that I complain that most of the manuals and sites that deal with Avernum scripts make their lists of what-to-do starting with scripts themselves, not what I'd like to do. It's a bit hard for beginners to see, I feel like. So, I'd like to see something like: (What you want to make) Conversation 1. do this 2. do this 3. do this example: This might be nice for beginners. Posts: 21 | Registered: Monday, December 2 2002 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, May 8 2005 08:21
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The Cookbook approximates that, although it has a very incomplete list of tasks. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |