Mac and Windows Versions Just Patched

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AuthorTopic: Mac and Windows Versions Just Patched
Board Administrator
Member # 1
Profile Homepage #0
Just uploaded patches for the new versions of both Mac and Windows Blades of Avernum. They fix a lot of the problems described in the big document I was sent. Feedback is welcome at spidweb@spiderwebsoftware.com.

Also, I corrected the download link for the Windows editor. That stupid mistake reminded me why I shouldn't do anything just before a vacation.

- Jeff Vogel
Spiderweb Software
http://www.spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
BANNED
Member # 4
Profile Homepage #1
Does the patch include the things which we were requesting?

(Dialog pics, etc.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Agent
Member # 2820
Profile #2
No. Only bugs were fixed, though I haven't checked on the status of broken calls. If he did not make all the town hostility calls work, then I will become very pessimistic about SF3.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
...b10010b...
Member # 869
Profile Homepage #3
quote:

Version 1.1.1 -
* Forcecaged creatures can no longer move around in town mode.
* Some creatures had the wrong number of hit points on different difficulty levels. This is fixed.
* Several small fixes in the commands scenario designers can use.
* Scrolling through your inventory in the item info screen now works properly.
* Friendly creatures now properly regain health.

Looks like the fixes to calls were all hidden in that "small fixes" point. It wouldn't look good to list all the buggy calls individually, I guess.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent
Member # 4506
Profile Homepage #4
^ Or maybe there were so many (which there probably were) that he didn't bother writing them all down, so he just labelled it "Several small fixes in the commands scenario designers can use." and left it at that.

- Archmagi Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Richard Black - PROOF of his existance (the Infernal one's website).
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MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
...b10010b...
Member # 869
Profile Homepage #5
Well, in any case, it'll take a bit of testing to see exactly what's been fixed. Hopefully it's everything (well, everything that's actually a bug).

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BoE Posse
Member # 15
Profile Homepage #6
So, were any new features added to this patch? Do we have ANY indication that Jeff will add features?

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00