Moving Parties in Creature Scripts
Author | Topic: Moving Parties in Creature Scripts |
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BANNED
Member # 4
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written Monday, April 12 2004 16:47
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I'm working on innkeeper.txt, a script that would use calls to "simulate" an inn. (Yes, I realize that this makes me the lazies man in existence. ;) ) My problem is that I call a teleport_party();, but it's not allowed. My question is why- if the party is talking to a creature, they're already out of combat mode, so moving wouldn't be entirely out of the question. Could this be changed at all, or is it set-in-stone? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 455
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written Monday, April 12 2004 17:04
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Does the dialogue action INN (p. 93 of the Editor Docs) not work for your purposes? -------------------- Forgive them, for they are young and rich and white. Posts: 265 | Registered: Saturday, December 29 2001 08:00 |
BANNED
Member # 4
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written Monday, April 12 2004 19:55
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I'm lazy, and I want the most dead dialogue possible. ;) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |