Moving Parties in Creature Scripts

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AuthorTopic: Moving Parties in Creature Scripts
BANNED
Member # 4
Profile Homepage #0
I'm working on innkeeper.txt, a script that would use calls to "simulate" an inn. (Yes, I realize that this makes me the lazies man in existence. ;) ) My problem is that I call a teleport_party();, but it's not allowed. My question is why- if the party is talking to a creature, they're already out of combat mode, so moving wouldn't be entirely out of the question. Could this be changed at all, or is it set-in-stone?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Shock Trooper
Member # 455
Profile #1
Does the dialogue action INN (p. 93 of the Editor Docs) not work for your purposes?

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Forgive them, for they are young and rich and white.
Posts: 265 | Registered: Saturday, December 29 2001 08:00
BANNED
Member # 4
Profile Homepage #2
I'm lazy, and I want the most dead dialogue possible. ;)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00