Sky Graphics?
Author | Topic: Sky Graphics? |
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Shaper
Member # 3442
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written Monday, March 22 2004 02:38
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Could someone *skilled* please make me a few graphics of a stormy sky please? I need it for a sceario trailer I hope to make, not the game. And if they already exist could you please point me in the direction? Thanks! -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Triad Mage
Member # 7
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written Monday, March 22 2004 02:44
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Do you want Avernum-style graphics, or just a stormy sky (not that I can do either ...)? -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shaper
Member # 3442
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written Monday, March 22 2004 03:20
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Thanks for that Drakey! I'd better say! Errm, Avernum style graphics would be better, as it would make interaction with the charcters easier. Also, they could be incorporated into the scenario as a cutscene. But failing that, any stormy clouds would do. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Infiltrator
Member # 3040
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written Monday, March 22 2004 12:50
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Um... seeing as how the Avernum engine's viewpoint is isometric looking down... how would you possibly incorporate a stormy sky? -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Shock Trooper
Member # 3898
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written Monday, March 22 2004 23:23
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You could be looking down from above the clouds. -------------------- ~Note : The professional newbie's advice should not be taken seriously, or at all.~ LINKAGE Posts: 364 | Registered: Saturday, January 17 2004 08:00 |
Shaper
Member # 3442
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written Tuesday, March 23 2004 02:25
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I know that Avernum graphics are isometric, but I want to make a cutscene in my scenario which has an airship in it. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Warrior
Member # 4034
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written Tuesday, March 23 2004 07:58
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Have you googled a background? *My 100th Post* *Walks of stage* *Does Citizen of Exile Jiggy* *PUFF* *PUFF* *FAINTS* *Falls of stage* *Gets up causally* *Says: I would like to thank me and my fast typing fingers* *Walks out of building* [ Tuesday, March 23, 2004 08:01: Message edited by: Chuck ] -------------------- "When one thinks to him or herself about who they really are, They usually come out of it empty handed for the question be -not who am i-, but -what have i acheived?-" Experimental forum Posts: 113 | Registered: Friday, February 27 2004 08:00 |
Shock Trooper
Member # 4154
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written Friday, March 26 2004 16:27
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You could make an animated floor showing raindrops hitting the ground. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Shaper
Member # 3442
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written Monday, March 29 2004 00:26
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No. The idea was to have arrows, fireballs and airships flying through the sky. And then have people look up at them during a cutscene. Can anybody help, as I am rubish at creating new graphics - all of mine use the existing ones in some way. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |