Walling it up...
Author | Topic: Walling it up... |
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Shaper
Member # 32
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written Monday, March 20 2006 17:40
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Is there a standard way that you set up walls? I've set up a little outdoor section, but it seems that the walls are too high in places and too low in others. I'm probably going to have to mess around with all the heights, but I'm just wondering how other designers go about making their scenarios look nice. -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Off With Their Heads
Member # 4045
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written Monday, March 20 2006 19:21
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The best way to answer this question is to open up other people's scenarios in the editor and look. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
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written Tuesday, March 21 2006 08:48
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A couple tips that came in handy for me: - If you have a cave system (or another town that has gaps between the rooms), set up the layout using blackness (floor #255), then use bounding walls. - For changing heights, set the blackness adjacent to the wall at the same height as the floor on the other side of the wall. - Some wall configurations look better than others. The best way to find out is use Isaac's 3D editor. Really, the best way to learn walls is look at other scenarios, or spend an hour playing around with the editor. -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
BANNED
Member # 4
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written Tuesday, March 21 2006 09:39
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Also, when designing rooms, try to make sure that you plan where you want objects to go before you place walls. That way, it'll still look as if it was made naturally rather than chopped off by a crappy system. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |