"expand their horizons?"

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AuthorTopic: "expand their horizons?"
Member # 6787
Profile #0
I was wondering, what if spiderweb were to work on a game that wasn't strictly a 16 bit rpg. Maybe they could create some kind of online game, or just play around with some other genres. Just thinking... post your thoughts!

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"I come for the chugga... but I stay for the wiggy wugga."-Cheerleader
Posts: 35 | Registered: Saturday, February 11 2006 08:00
Shake Before Using
Member # 75
Profile #1
Y'know, "16 bit RPG" really doesn't apply here. The PC architecture that all of Spidweb's latest games are designed for is 32 bits. :P
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Law Bringer
Member # 2984
Profile Homepage #2
Surprise me you do, Imban. Reply to an endlessly used and reused topic, you do. Yet lock it, you do not?

Apologies for the Yoda thing. I use tired gimmicks whenever I'm half asleep.

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Member # 2940
Profile Homepage #3
If I had a penny...

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Posts: 469 | Registered: Thursday, May 1 2003 07:00
By Committee
Member # 4233
Profile #4
...you'd probably have about 25 cents. :P
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Law Bringer
Member # 335
Profile Homepage #5
He'd have one cent, actually. That's the value of a penny. Now if he had a penny for every time this topic came up...

Jeff Vogel once touched on this very subject in an interview. His perspective was that it would be fun and interesting to step out of the RPG niche, but it would also be stepping into the territory of unfamiliar design, unfamiliar programming, and a search for a new market. Spiderweb follows the path of least resistance for most sales, and that's RPGs.

He mentioned the online games very, very recently in a thread here. In a word, no.

—Alorael, who can't say he's terribly disappointed. Unlike RPGs, most other genres do benefit significantly from higher end design. Turn-based strategy is the only other genre in which independent programmers and designers don't start from a large disadvantage.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Member # 5991
Profile Homepage #6
This had been mentioned before and as was once said they costs of maintaining a server are tremendous.Plus the type of games Jeff makes aren't suitable for online gameplay and he will never do it differently.

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Posts: 462 | Registered: Tuesday, June 21 2005 07:00
Shake Before Using
Member # 75
Profile #7
I was lazy and was just getting you guys to explain it for me.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00