Profile for Penumbral Thahd

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
Shock Trooper - Part II in Geneforge 4: Rebellion
Apprentice
Member # 7717
Profile #0
This is an effort to focus the inquiry from my other topic. What reasonably could be done to 'fix' the shock trooper, if it in fact needs fixing, while still keeping in the spirit of the character?

--------------------
My babysitter vlish have carried my carcass this far...
Posts: 9 | Registered: Wednesday, November 29 2006 08:00
Shock Trooper in Geneforge 4: Rebellion
Apprentice
Member # 7717
Profile #15
quote:
Originally written by Spidweb:

If you are posting about this based on your experience as a beta tester, bear in mind that I gave the shock trooper much higher starting stats only a little bit before the game shipped. I am interested to hear what happened for people who weren't in beta.

- Jeff Vogel

What I saw in one of slarty's spread sheets indicated that the shock trooper had fairly high hp, the highest essence, and strangely high energy. I would assume this (high energy) was done to support frequent healing and would guess that this was a pretty recent change.

My experiences with the other games would lead me to believe that the problem is the amount of focus you have to have to get combat effectiveness and the large effects you can get from generally small investments in magic. Once you can cast blessing and shielding they don't really get better, they just last longer. Same with speed. The battle magic definately scales well with additional points. As for mental magic I have found that when I could cast strong daze (with minimal investment) it took out half to all of my creation enemies. Combat skills, however, put me under the constant pressure to crank up 3-5 skills.

Would it help the shock trooper significantly if he started with a 1 in blessing magic (possibly with or without a decreased cost for just this magic skill)?

--------------------
My babysitter vlish have carried my carcass this far...
Posts: 9 | Registered: Wednesday, November 29 2006 08:00
Shock Trooper in Geneforge 4: Rebellion
Apprentice
Member # 7717
Profile #0
Perhaps due to the severe emotional, psychological, and physiological imbalances I have that modern medicine can not correct I will play a shock trooper in G4. Perhaps because I have not played the game I do not fully cognate the masochism I am condeming myself to. Is there any hope? What are their starting stats?

--------------------
My babysitter vlish have carried my carcass this far...
Posts: 9 | Registered: Wednesday, November 29 2006 08:00
Zero Intelligence Creations in Geneforge Series
Apprentice
Member # 7717
Profile #18
My efforts have shown what many respondants claim. Early on it is good and effective (largely because the relative cost of intelligence is large compared to essence) and later on it is not really meaningful unless you are hitting certain 'magic numbers' for creations (it makes the differance between 1 or 2 gazers say). Anyway I am sure that when I play G4 I will start with 0 int creations untill they hamper me.

--------------------
My babysitter vlish have carried my carcass this far...
Posts: 9 | Registered: Wednesday, November 29 2006 08:00
Zero Intelligence Creations in Geneforge Series
Apprentice
Member # 7717
Profile #0
Has anyone experimented with zero intelligence creations? The only reference to them I found was dull thahds as meat shields for agents. I recently began to replay geneforge III while waiting for geneforge IV and decided to try something different. Instead of pumping intelligence with a shaper I pumped fire shaping to 10 as early as possible and made some really strong really dumb fyora and roamers (I am on the second island - harmony?).

I am playing on torment and haven't had much trouble with them. They pretty much do what I would have them do anyway. It actually was easier than I remember.

I figured that fire shaping would be the best for this approach since they are 'well rounded'. My plan is to spend excess essence, when I get it, to increase the physical stats of my stooges and see how the game plays through.

--------------------
My babysitter vlish have carried my carcass this far...
Posts: 9 | Registered: Wednesday, November 29 2006 08:00