Profile for wagginpitbull
Field | Value |
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Displayed name | wagginpitbull |
Member number | 7561 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Monday, October 9 2006 07:00 |
Recent posts
Author | Recent posts |
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"Turn al on" ...why? in Geneforge Series | |
Apprentice
Member # 7561
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written Monday, October 9 2006 13:44
Profile
When I click on a creation, below the stats are the following options: Statistics/Evolve creation Turn al on Make inactive I understand the "statistics/evolve creation" option, but the other two options have me baffled. Turn al on - This seems to give the creation "free will." It can do whatever it wants. Has anyone found a situation in the game where this would be beneficial? Make inactive - When a creation is made inactive, it does nothing while I move about --this makes sense. However, as soon as a fight starts, the creation becomes active. There have been times when I wanted to keep a creation out of battle and "deactivating" it seemed the solution ...except that it automatically becomes active again when a fight begins --granted I can keep it out of harms way & hit the space bar to skip its turn, but shouldn't inactivating a creation avoid the need for this? wp Posts: 1 | Registered: Monday, October 9 2006 07:00 |